
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e+164) (not (<= x 2.5e+75))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+164) || !(x <= 2.5e+75)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d+164)) .or. (.not. (x <= 2.5d+75))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e+164) || !(x <= 2.5e+75)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e+164) or not (x <= 2.5e+75): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e+164) || !(x <= 2.5e+75)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e+164) || ~((x <= 2.5e+75))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e+164], N[Not[LessEqual[x, 2.5e+75]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+164} \lor \neg \left(x \leq 2.5 \cdot 10^{+75}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -2.40000000000000011e164 or 2.5000000000000001e75 < x Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 94.4%
if -2.40000000000000011e164 < x < 2.5000000000000001e75Initial program 99.8%
Taylor expanded in y around 0 89.7%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -170000.0) (not (<= y 0.00011))) (* (sin y) z) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -170000.0) || !(y <= 0.00011)) {
tmp = sin(y) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-170000.0d0)) .or. (.not. (y <= 0.00011d0))) then
tmp = sin(y) * z
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -170000.0) || !(y <= 0.00011)) {
tmp = Math.sin(y) * z;
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -170000.0) or not (y <= 0.00011): tmp = math.sin(y) * z else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -170000.0) || !(y <= 0.00011)) tmp = Float64(sin(y) * z); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -170000.0) || ~((y <= 0.00011))) tmp = sin(y) * z; else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -170000.0], N[Not[LessEqual[y, 0.00011]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -170000 \lor \neg \left(y \leq 0.00011\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1.7e5 or 1.10000000000000004e-4 < y Initial program 99.6%
Taylor expanded in x around 0 53.1%
if -1.7e5 < y < 1.10000000000000004e-4Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e+99) (not (<= z 520000.0))) (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+99) || !(z <= 520000.0)) {
tmp = sin(y) * z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d+99)) .or. (.not. (z <= 520000.0d0))) then
tmp = sin(y) * z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+99) || !(z <= 520000.0)) {
tmp = Math.sin(y) * z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e+99) or not (z <= 520000.0): tmp = math.sin(y) * z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e+99) || !(z <= 520000.0)) tmp = Float64(sin(y) * z); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e+99) || ~((z <= 520000.0))) tmp = sin(y) * z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e+99], N[Not[LessEqual[z, 520000.0]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{+99} \lor \neg \left(z \leq 520000\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.89999999999999995e99 or 5.2e5 < z Initial program 99.8%
Taylor expanded in x around 0 76.9%
if -3.89999999999999995e99 < z < 5.2e5Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 81.4%
Final simplification79.7%
(FPCore (x y z)
:precision binary64
(if (<= x -5e-112)
x
(if (<= x 7.2e-267)
(* y z)
(if (<= x 1.7e-188) x (if (<= x 3e-90) (* y z) x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5e-112) {
tmp = x;
} else if (x <= 7.2e-267) {
tmp = y * z;
} else if (x <= 1.7e-188) {
tmp = x;
} else if (x <= 3e-90) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5d-112)) then
tmp = x
else if (x <= 7.2d-267) then
tmp = y * z
else if (x <= 1.7d-188) then
tmp = x
else if (x <= 3d-90) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5e-112) {
tmp = x;
} else if (x <= 7.2e-267) {
tmp = y * z;
} else if (x <= 1.7e-188) {
tmp = x;
} else if (x <= 3e-90) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5e-112: tmp = x elif x <= 7.2e-267: tmp = y * z elif x <= 1.7e-188: tmp = x elif x <= 3e-90: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5e-112) tmp = x; elseif (x <= 7.2e-267) tmp = Float64(y * z); elseif (x <= 1.7e-188) tmp = x; elseif (x <= 3e-90) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5e-112) tmp = x; elseif (x <= 7.2e-267) tmp = y * z; elseif (x <= 1.7e-188) tmp = x; elseif (x <= 3e-90) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5e-112], x, If[LessEqual[x, 7.2e-267], N[(y * z), $MachinePrecision], If[LessEqual[x, 1.7e-188], x, If[LessEqual[x, 3e-90], N[(y * z), $MachinePrecision], x]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-112}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{-267}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{-188}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3 \cdot 10^{-90}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.00000000000000044e-112 or 7.2000000000000002e-267 < x < 1.70000000000000014e-188 or 3.0000000000000002e-90 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 52.1%
if -5.00000000000000044e-112 < x < 7.2000000000000002e-267 or 1.70000000000000014e-188 < x < 3.0000000000000002e-90Initial program 99.8%
Taylor expanded in y around 0 61.4%
Taylor expanded in y around inf 46.1%
Final simplification50.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.4%
Final simplification57.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.8%
Final simplification41.8%
herbie shell --seed 2023174
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))