
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* x y) z))) (if (<= t_0 0.0) (/ y (/ z x)) (if (<= t_0 5e+172) t_0 (* x (/ y z))))))
assert(x < y);
double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if (t_0 <= 0.0) {
tmp = y / (z / x);
} else if (t_0 <= 5e+172) {
tmp = t_0;
} else {
tmp = x * (y / z);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) / z
if (t_0 <= 0.0d0) then
tmp = y / (z / x)
else if (t_0 <= 5d+172) then
tmp = t_0
else
tmp = x * (y / z)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if (t_0 <= 0.0) {
tmp = y / (z / x);
} else if (t_0 <= 5e+172) {
tmp = t_0;
} else {
tmp = x * (y / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): t_0 = (x * y) / z tmp = 0 if t_0 <= 0.0: tmp = y / (z / x) elif t_0 <= 5e+172: tmp = t_0 else: tmp = x * (y / z) return tmp
x, y = sort([x, y]) function code(x, y, z) t_0 = Float64(Float64(x * y) / z) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(y / Float64(z / x)); elseif (t_0 <= 5e+172) tmp = t_0; else tmp = Float64(x * Float64(y / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
t_0 = (x * y) / z;
tmp = 0.0;
if (t_0 <= 0.0)
tmp = y / (z / x);
elseif (t_0 <= 5e+172)
tmp = t_0;
else
tmp = x * (y / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+172], t$95$0, N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
\mathbf{if}\;t_0 \leq 0:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+172}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x y) z) < 0.0Initial program 87.7%
associate-*r/96.1%
Simplified96.1%
*-commutative96.1%
associate-*l/87.7%
associate-/l*92.6%
Applied egg-rr92.6%
if 0.0 < (/.f64 (*.f64 x y) z) < 5.0000000000000001e172Initial program 99.6%
if 5.0000000000000001e172 < (/.f64 (*.f64 x y) z) Initial program 87.7%
associate-*r/93.8%
Simplified93.8%
Final simplification94.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 90.6%
associate-*r/92.9%
Simplified92.9%
Final simplification92.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* y (/ x z)))
assert(x < y);
double code(double x, double y, double z) {
return y * (x / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x / z)
end function
assert x < y;
public static double code(double x, double y, double z) {
return y * (x / z);
}
[x, y] = sort([x, y]) def code(x, y, z): return y * (x / z)
x, y = sort([x, y]) function code(x, y, z) return Float64(y * Float64(x / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = y * (x / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot \frac{x}{z}
\end{array}
Initial program 90.6%
associate-*l/91.2%
Simplified91.2%
Final simplification91.2%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ y (/ z x)))
assert(x < y);
double code(double x, double y, double z) {
return y / (z / x);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (z / x)
end function
assert x < y;
public static double code(double x, double y, double z) {
return y / (z / x);
}
[x, y] = sort([x, y]) def code(x, y, z): return y / (z / x)
x, y = sort([x, y]) function code(x, y, z) return Float64(y / Float64(z / x)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = y / (z / x);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{y}{\frac{z}{x}}
\end{array}
Initial program 90.6%
associate-*r/92.9%
Simplified92.9%
*-commutative92.9%
associate-*l/90.6%
associate-/l*91.8%
Applied egg-rr91.8%
Final simplification91.8%
(FPCore (x y z) :precision binary64 (if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y))))
double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-4.262230790519429d-138)) then
tmp = (x * y) / z
else if (z < 1.7042130660650472d-164) then
tmp = x / (z / y)
else
tmp = (x / z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -4.262230790519429e-138: tmp = (x * y) / z elif z < 1.7042130660650472e-164: tmp = x / (z / y) else: tmp = (x / z) * y return tmp
function code(x, y, z) tmp = 0.0 if (z < -4.262230790519429e-138) tmp = Float64(Float64(x * y) / z); elseif (z < 1.7042130660650472e-164) tmp = Float64(x / Float64(z / y)); else tmp = Float64(Float64(x / z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -4.262230790519429e-138) tmp = (x * y) / z; elseif (z < 1.7042130660650472e-164) tmp = x / (z / y); else tmp = (x / z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -4.262230790519429e-138], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], If[Less[z, 1.7042130660650472e-164], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -4.262230790519429 \cdot 10^{-138}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{elif}\;z < 1.7042130660650472 \cdot 10^{-164}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\end{array}
\end{array}
herbie shell --seed 2023174
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))