
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.8%
fma-def96.8%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in normAngle around 0 98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around -inf 98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.3000000153036537e-15) (* u n1_i) (if (<= n1_i 3.999999935100636e-17) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.3000000153036537e-15f) {
tmp = u * n1_i;
} else if (n1_i <= 3.999999935100636e-17f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.3000000153036537e-15)) then
tmp = u * n1_i
else if (n1_i <= 3.999999935100636e-17) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.3000000153036537e-15)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(3.999999935100636e-17)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.3000000153036537e-15)) tmp = u * n1_i; elseif (n1_i <= single(3.999999935100636e-17)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.3000000153036537 \cdot 10^{-15}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 3.999999935100636 \cdot 10^{-17}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -1.30000002e-15 or 3.99999994e-17 < n1_i Initial program 96.0%
fma-def96.0%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 97.7%
fma-def97.9%
Simplified97.9%
Taylor expanded in n1_i around inf 63.6%
*-commutative63.6%
Simplified63.6%
if -1.30000002e-15 < n1_i < 3.99999994e-17Initial program 97.3%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 98.5%
fma-def98.6%
Simplified98.6%
Taylor expanded in n1_i around 0 81.2%
Final simplification73.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.3000000153036537e-15) (* u n1_i) (if (<= n1_i 3.999999935100636e-17) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.3000000153036537e-15f) {
tmp = u * n1_i;
} else if (n1_i <= 3.999999935100636e-17f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.3000000153036537e-15)) then
tmp = u * n1_i
else if (n1_i <= 3.999999935100636e-17) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.3000000153036537e-15)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(3.999999935100636e-17)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.3000000153036537e-15)) tmp = u * n1_i; elseif (n1_i <= single(3.999999935100636e-17)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.3000000153036537 \cdot 10^{-15}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 3.999999935100636 \cdot 10^{-17}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -1.30000002e-15 or 3.99999994e-17 < n1_i Initial program 96.0%
fma-def96.0%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 97.7%
fma-def97.9%
Simplified97.9%
Taylor expanded in n1_i around inf 63.6%
*-commutative63.6%
Simplified63.6%
if -1.30000002e-15 < n1_i < 3.99999994e-17Initial program 97.3%
fma-def97.4%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 64.9%
Final simplification64.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.8%
fma-def96.8%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around 0 83.5%
Final simplification83.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.8%
fma-def96.8%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in u around 0 47.9%
Final simplification47.9%
herbie shell --seed 2023174
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))