
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (- x (/ x (/ y z))))
double code(double x, double y, double z) {
return x - (x / (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (x / (y / z))
end function
public static double code(double x, double y, double z) {
return x - (x / (y / z));
}
def code(x, y, z): return x - (x / (y / z))
function code(x, y, z) return Float64(x - Float64(x / Float64(y / z))) end
function tmp = code(x, y, z) tmp = x - (x / (y / z)); end
code[x_, y_, z_] := N[(x - N[(x / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{x}{\frac{y}{z}}
\end{array}
Initial program 86.1%
associate-*l/84.6%
distribute-rgt-out--80.2%
associate-*r/82.1%
associate-*l/94.4%
*-inverses94.4%
*-lft-identity94.4%
Simplified94.4%
Taylor expanded in z around 0 94.8%
*-commutative94.8%
associate-/l*97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (x y z) :precision binary64 (if (<= y -8.8e+40) x (if (<= y 4.6e+33) (* z (/ (- x) y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e+40) {
tmp = x;
} else if (y <= 4.6e+33) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8.8d+40)) then
tmp = x
else if (y <= 4.6d+33) then
tmp = z * (-x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8.8e+40) {
tmp = x;
} else if (y <= 4.6e+33) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -8.8e+40: tmp = x elif y <= 4.6e+33: tmp = z * (-x / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -8.8e+40) tmp = x; elseif (y <= 4.6e+33) tmp = Float64(z * Float64(Float64(-x) / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -8.8e+40) tmp = x; elseif (y <= 4.6e+33) tmp = z * (-x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -8.8e+40], x, If[LessEqual[y, 4.6e+33], N[(z * N[((-x) / y), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{+40}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{+33}:\\
\;\;\;\;z \cdot \frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -8.7999999999999996e40 or 4.60000000000000021e33 < y Initial program 75.9%
associate-*l/74.2%
distribute-rgt-out--74.2%
associate-*r/70.9%
associate-*l/96.0%
*-inverses96.0%
*-lft-identity96.0%
Simplified96.0%
Taylor expanded in z around 0 82.1%
if -8.7999999999999996e40 < y < 4.60000000000000021e33Initial program 94.1%
associate-*l/92.8%
distribute-rgt-out--84.9%
associate-*r/90.9%
associate-*l/93.2%
*-inverses93.2%
*-lft-identity93.2%
Simplified93.2%
Taylor expanded in z around 0 95.9%
*-commutative95.9%
associate-/l*96.1%
Simplified96.1%
Taylor expanded in y around 0 77.4%
mul-1-neg77.4%
associate-*r/77.5%
distribute-rgt-neg-in77.5%
distribute-frac-neg77.5%
Simplified77.5%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.52e-108) x (if (<= y 1.05e-213) (* y (/ x y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.52e-108) {
tmp = x;
} else if (y <= 1.05e-213) {
tmp = y * (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.52d-108)) then
tmp = x
else if (y <= 1.05d-213) then
tmp = y * (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.52e-108) {
tmp = x;
} else if (y <= 1.05e-213) {
tmp = y * (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.52e-108: tmp = x elif y <= 1.05e-213: tmp = y * (x / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.52e-108) tmp = x; elseif (y <= 1.05e-213) tmp = Float64(y * Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.52e-108) tmp = x; elseif (y <= 1.05e-213) tmp = y * (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.52e-108], x, If[LessEqual[y, 1.05e-213], N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.52 \cdot 10^{-108}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-213}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.52000000000000001e-108 or 1.0499999999999999e-213 < y Initial program 84.3%
associate-*l/81.9%
distribute-rgt-out--80.1%
associate-*r/79.2%
associate-*l/95.4%
*-inverses95.4%
*-lft-identity95.4%
Simplified95.4%
Taylor expanded in z around 0 62.0%
if -1.52000000000000001e-108 < y < 1.0499999999999999e-213Initial program 90.8%
Taylor expanded in y around inf 11.6%
associate-/l*23.2%
div-inv24.5%
clear-num24.5%
Applied egg-rr24.5%
Final simplification51.6%
(FPCore (x y z) :precision binary64 (- x (* z (/ x y))))
double code(double x, double y, double z) {
return x - (z * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (x / y))
end function
public static double code(double x, double y, double z) {
return x - (z * (x / y));
}
def code(x, y, z): return x - (z * (x / y))
function code(x, y, z) return Float64(x - Float64(z * Float64(x / y))) end
function tmp = code(x, y, z) tmp = x - (z * (x / y)); end
code[x_, y_, z_] := N[(x - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \frac{x}{y}
\end{array}
Initial program 86.1%
associate-*l/84.6%
distribute-rgt-out--80.2%
associate-*r/82.1%
associate-*l/94.4%
*-inverses94.4%
*-lft-identity94.4%
Simplified94.4%
Final simplification94.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 86.1%
associate-*l/84.6%
distribute-rgt-out--80.2%
associate-*r/82.1%
associate-*l/94.4%
*-inverses94.4%
*-lft-identity94.4%
Simplified94.4%
Taylor expanded in z around 0 48.4%
Final simplification48.4%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2023173
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:herbie-target
(if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))
(/ (* x (- y z)) y))