
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (/ (+ x (* y (- z x))) z) (- INFINITY)) (fma (/ (- 1.0 y) z) x y) (+ y (/ (- x (* x y)) z))))
double code(double x, double y, double z) {
double tmp;
if (((x + (y * (z - x))) / z) <= -((double) INFINITY)) {
tmp = fma(((1.0 - y) / z), x, y);
} else {
tmp = y + ((x - (x * y)) / z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(x + Float64(y * Float64(z - x))) / z) <= Float64(-Inf)) tmp = fma(Float64(Float64(1.0 - y) / z), x, y); else tmp = Float64(y + Float64(Float64(x - Float64(x * y)) / z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], (-Infinity)], N[(N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision] * x + y), $MachinePrecision], N[(y + N[(N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + y \cdot \left(z - x\right)}{z} \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{1 - y}{z}, x, y\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x - x \cdot y}{z}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < -inf.0Initial program 62.0%
Taylor expanded in x around 0 100.0%
fma-def100.0%
+-commutative100.0%
mul-1-neg100.0%
unsub-neg100.0%
div-sub100.0%
Simplified100.0%
if -inf.0 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) Initial program 96.1%
Taylor expanded in x around inf 99.0%
Taylor expanded in y around 0 99.0%
+-commutative99.0%
mul-1-neg99.0%
unsub-neg99.0%
*-commutative99.0%
Simplified99.0%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (- 1.0 (/ x z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (1.0 - (x / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (1.0 - (x / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 77.6%
Taylor expanded in x around inf 91.7%
Taylor expanded in y around inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
if -1 < y < 1Initial program 99.9%
Taylor expanded in z around inf 99.1%
Taylor expanded in x around 0 99.2%
+-commutative99.2%
Simplified99.2%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= y -2.3e+49) (* y (- 1.0 (/ x z))) (+ y (/ (- x (* x y)) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+49) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + ((x - (x * y)) / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d+49)) then
tmp = y * (1.0d0 - (x / z))
else
tmp = y + ((x - (x * y)) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+49) {
tmp = y * (1.0 - (x / z));
} else {
tmp = y + ((x - (x * y)) / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.3e+49: tmp = y * (1.0 - (x / z)) else: tmp = y + ((x - (x * y)) / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.3e+49) tmp = Float64(y * Float64(1.0 - Float64(x / z))); else tmp = Float64(y + Float64(Float64(x - Float64(x * y)) / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.3e+49) tmp = y * (1.0 - (x / z)); else tmp = y + ((x - (x * y)) / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+49], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+49}:\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x - x \cdot y}{z}\\
\end{array}
\end{array}
if y < -2.30000000000000002e49Initial program 62.0%
Taylor expanded in x around inf 84.5%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if -2.30000000000000002e49 < y Initial program 95.3%
Taylor expanded in x around inf 98.6%
Taylor expanded in y around 0 98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
*-commutative98.6%
Simplified98.6%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (<= y -2.6e-63) y (if (<= y 0.04) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-63) {
tmp = y;
} else if (y <= 0.04) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d-63)) then
tmp = y
else if (y <= 0.04d0) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-63) {
tmp = y;
} else if (y <= 0.04) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.6e-63: tmp = y elif y <= 0.04: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.6e-63) tmp = y; elseif (y <= 0.04) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.6e-63) tmp = y; elseif (y <= 0.04) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.6e-63], y, If[LessEqual[y, 0.04], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-63}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 0.04:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -2.6000000000000001e-63 or 0.0400000000000000008 < y Initial program 79.7%
Taylor expanded in x around 0 56.0%
if -2.6000000000000001e-63 < y < 0.0400000000000000008Initial program 100.0%
Taylor expanded in y around 0 78.1%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 88.9%
Taylor expanded in z around inf 69.6%
Taylor expanded in x around 0 78.8%
+-commutative78.8%
Simplified78.8%
Final simplification78.8%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 88.9%
Taylor expanded in x around 0 41.3%
Final simplification41.3%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2023173
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:herbie-target
(- (+ y (/ x z)) (/ y (/ z x)))
(/ (+ x (* y (- z x))) z))