
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (pow (cbrt x) 2.0)) (t_1 (/ x (* y 2.0))))
(if (<= (/ (tan t_1) (sin t_1)) 1.45)
(/
1.0
(cos
(/
t_0
(/ (* y 2.0) (pow (* (cbrt (cbrt t_0)) (cbrt (cbrt (cbrt x)))) 3.0)))))
1.0)))
double code(double x, double y) {
double t_0 = pow(cbrt(x), 2.0);
double t_1 = x / (y * 2.0);
double tmp;
if ((tan(t_1) / sin(t_1)) <= 1.45) {
tmp = 1.0 / cos((t_0 / ((y * 2.0) / pow((cbrt(cbrt(t_0)) * cbrt(cbrt(cbrt(x)))), 3.0))));
} else {
tmp = 1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.pow(Math.cbrt(x), 2.0);
double t_1 = x / (y * 2.0);
double tmp;
if ((Math.tan(t_1) / Math.sin(t_1)) <= 1.45) {
tmp = 1.0 / Math.cos((t_0 / ((y * 2.0) / Math.pow((Math.cbrt(Math.cbrt(t_0)) * Math.cbrt(Math.cbrt(Math.cbrt(x)))), 3.0))));
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = cbrt(x) ^ 2.0 t_1 = Float64(x / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_1) / sin(t_1)) <= 1.45) tmp = Float64(1.0 / cos(Float64(t_0 / Float64(Float64(y * 2.0) / (Float64(cbrt(cbrt(t_0)) * cbrt(cbrt(cbrt(x)))) ^ 3.0))))); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[Power[N[Power[x, 1/3], $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$1], $MachinePrecision] / N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision], 1.45], N[(1.0 / N[Cos[N[(t$95$0 / N[(N[(y * 2.0), $MachinePrecision] / N[Power[N[(N[Power[N[Power[t$95$0, 1/3], $MachinePrecision], 1/3], $MachinePrecision] * N[Power[N[Power[N[Power[x, 1/3], $MachinePrecision], 1/3], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\sqrt[3]{x}\right)}^{2}\\
t_1 := \frac{x}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t_1}{\sin t_1} \leq 1.45:\\
\;\;\;\;\frac{1}{\cos \left(\frac{t_0}{\frac{y \cdot 2}{{\left(\sqrt[3]{\sqrt[3]{t_0}} \cdot \sqrt[3]{\sqrt[3]{\sqrt[3]{x}}}\right)}^{3}}}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) < 1.44999999999999996Initial program 60.7%
Taylor expanded in x around inf 60.7%
metadata-eval60.7%
times-frac60.7%
*-un-lft-identity60.7%
*-commutative60.7%
add-cbrt-cube50.0%
cbrt-prod53.5%
associate-/l*53.6%
cbrt-prod59.5%
pow259.5%
Applied egg-rr59.5%
add-cube-cbrt60.2%
pow360.1%
Applied egg-rr60.1%
rem-cbrt-cube60.5%
cube-mult60.5%
cbrt-prod60.8%
cbrt-prod61.0%
unpow261.0%
Applied egg-rr61.0%
*-commutative61.0%
Simplified61.0%
if 1.44999999999999996 < (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) Initial program 2.8%
Taylor expanded in x around 0 53.1%
Final simplification58.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (pow (cbrt (cbrt x)) 3.0)) (t_1 (/ x (* y 2.0))))
(if (<= (/ (tan t_1) (sin t_1)) 1.45)
(/ 1.0 (cos (/ (pow t_0 2.0) (/ (* y 2.0) t_0))))
1.0)))
double code(double x, double y) {
double t_0 = pow(cbrt(cbrt(x)), 3.0);
double t_1 = x / (y * 2.0);
double tmp;
if ((tan(t_1) / sin(t_1)) <= 1.45) {
tmp = 1.0 / cos((pow(t_0, 2.0) / ((y * 2.0) / t_0)));
} else {
tmp = 1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.pow(Math.cbrt(Math.cbrt(x)), 3.0);
double t_1 = x / (y * 2.0);
double tmp;
if ((Math.tan(t_1) / Math.sin(t_1)) <= 1.45) {
tmp = 1.0 / Math.cos((Math.pow(t_0, 2.0) / ((y * 2.0) / t_0)));
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = cbrt(cbrt(x)) ^ 3.0 t_1 = Float64(x / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_1) / sin(t_1)) <= 1.45) tmp = Float64(1.0 / cos(Float64((t_0 ^ 2.0) / Float64(Float64(y * 2.0) / t_0)))); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[Power[N[Power[N[Power[x, 1/3], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$1], $MachinePrecision] / N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision], 1.45], N[(1.0 / N[Cos[N[(N[Power[t$95$0, 2.0], $MachinePrecision] / N[(N[(y * 2.0), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\sqrt[3]{\sqrt[3]{x}}\right)}^{3}\\
t_1 := \frac{x}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t_1}{\sin t_1} \leq 1.45:\\
\;\;\;\;\frac{1}{\cos \left(\frac{{t_0}^{2}}{\frac{y \cdot 2}{t_0}}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) < 1.44999999999999996Initial program 60.7%
Taylor expanded in x around inf 60.7%
metadata-eval60.7%
times-frac60.7%
*-un-lft-identity60.7%
*-commutative60.7%
add-cbrt-cube50.0%
cbrt-prod53.5%
associate-/l*53.6%
cbrt-prod59.5%
pow259.5%
Applied egg-rr59.5%
add-cube-cbrt60.2%
pow360.1%
Applied egg-rr60.1%
add-cube-cbrt60.2%
pow360.1%
Applied egg-rr60.9%
if 1.44999999999999996 < (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) Initial program 2.8%
Taylor expanded in x around 0 53.1%
Final simplification58.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0))) (t_1 (/ (tan t_0) (sin t_0)))) (if (<= t_1 1.8) t_1 1.0)))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = tan(t_0) / sin(t_0);
double tmp;
if (t_1 <= 1.8) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = tan(t_0) / sin(t_0)
if (t_1 <= 1.8d0) then
tmp = t_1
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.tan(t_0) / Math.sin(t_0);
double tmp;
if (t_1 <= 1.8) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.tan(t_0) / math.sin(t_0) tmp = 0 if t_1 <= 1.8: tmp = t_1 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = Float64(tan(t_0) / sin(t_0)) tmp = 0.0 if (t_1 <= 1.8) tmp = t_1; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = tan(t_0) / sin(t_0); tmp = 0.0; if (t_1 <= 1.8) tmp = t_1; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1.8], t$95$1, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \frac{\tan t_0}{\sin t_0}\\
\mathbf{if}\;t_1 \leq 1.8:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) < 1.80000000000000004Initial program 59.6%
if 1.80000000000000004 < (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) Initial program 2.3%
Taylor expanded in x around 0 55.0%
Final simplification58.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0))) (t_1 (tan t_0))) (if (<= (/ t_1 (sin t_0)) 1.6) (/ t_1 (sin (* x (/ 0.5 y)))) 1.0)))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = tan(t_0);
double tmp;
if ((t_1 / sin(t_0)) <= 1.6) {
tmp = t_1 / sin((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = tan(t_0)
if ((t_1 / sin(t_0)) <= 1.6d0) then
tmp = t_1 / sin((x * (0.5d0 / y)))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.tan(t_0);
double tmp;
if ((t_1 / Math.sin(t_0)) <= 1.6) {
tmp = t_1 / Math.sin((x * (0.5 / y)));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.tan(t_0) tmp = 0 if (t_1 / math.sin(t_0)) <= 1.6: tmp = t_1 / math.sin((x * (0.5 / y))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = tan(t_0) tmp = 0.0 if (Float64(t_1 / sin(t_0)) <= 1.6) tmp = Float64(t_1 / sin(Float64(x * Float64(0.5 / y)))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = tan(t_0); tmp = 0.0; if ((t_1 / sin(t_0)) <= 1.6) tmp = t_1 / sin((x * (0.5 / y))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Tan[t$95$0], $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 1.6], N[(t$95$1 / N[Sin[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \tan t_0\\
\mathbf{if}\;\frac{t_1}{\sin t_0} \leq 1.6:\\
\;\;\;\;\frac{t_1}{\sin \left(x \cdot \frac{0.5}{y}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) < 1.6000000000000001Initial program 60.2%
add-log-exp10.1%
*-un-lft-identity10.1%
log-prod10.1%
metadata-eval10.1%
add-log-exp60.2%
div-inv60.3%
*-commutative60.3%
associate-/r*60.3%
metadata-eval60.3%
Applied egg-rr60.3%
if 1.6000000000000001 < (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) Initial program 2.5%
Taylor expanded in x around 0 53.9%
Final simplification58.1%
(FPCore (x y) :precision binary64 (+ (+ 1.0 (/ 1.0 (cos (* (/ x y) -0.5)))) -1.0))
double code(double x, double y) {
return (1.0 + (1.0 / cos(((x / y) * -0.5)))) + -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + (1.0d0 / cos(((x / y) * (-0.5d0))))) + (-1.0d0)
end function
public static double code(double x, double y) {
return (1.0 + (1.0 / Math.cos(((x / y) * -0.5)))) + -1.0;
}
def code(x, y): return (1.0 + (1.0 / math.cos(((x / y) * -0.5)))) + -1.0
function code(x, y) return Float64(Float64(1.0 + Float64(1.0 / cos(Float64(Float64(x / y) * -0.5)))) + -1.0) end
function tmp = code(x, y) tmp = (1.0 + (1.0 / cos(((x / y) * -0.5)))) + -1.0; end
code[x_, y_] := N[(N[(1.0 + N[(1.0 / N[Cos[N[(N[(x / y), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + \frac{1}{\cos \left(\frac{x}{y} \cdot -0.5\right)}\right) + -1
\end{array}
Initial program 40.4%
Taylor expanded in x around inf 56.4%
clear-num55.7%
un-div-inv55.7%
Applied egg-rr55.7%
expm1-log1p-u53.3%
expm1-udef53.3%
Applied egg-rr53.6%
log1p-udef53.6%
add-exp-log56.4%
Applied egg-rr56.4%
Final simplification56.4%
(FPCore (x y) :precision binary64 (/ 1.0 (cos (* 0.5 (/ x y)))))
double code(double x, double y) {
return 1.0 / cos((0.5 * (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((0.5d0 * (x / y)))
end function
public static double code(double x, double y) {
return 1.0 / Math.cos((0.5 * (x / y)));
}
def code(x, y): return 1.0 / math.cos((0.5 * (x / y)))
function code(x, y) return Float64(1.0 / cos(Float64(0.5 * Float64(x / y)))) end
function tmp = code(x, y) tmp = 1.0 / cos((0.5 * (x / y))); end
code[x_, y_] := N[(1.0 / N[Cos[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\cos \left(0.5 \cdot \frac{x}{y}\right)}
\end{array}
Initial program 40.4%
Taylor expanded in x around inf 56.4%
Final simplification56.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 40.4%
Taylor expanded in x around 0 55.8%
Final simplification55.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t_1}{t_1 \cdot \log \left(e^{\cos t_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2023173
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< y -1.2303690911306994e+114) 1.0 (if (< y -9.102852406811914e-222) (/ (sin (/ x (* y 2.0))) (* (sin (/ x (* y 2.0))) (log (exp (cos (/ x (* y 2.0))))))) 1.0))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))