
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x (+ x y))))
double code(double x, double y) {
return 2.0 * (x * (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * (x + y))
end function
public static double code(double x, double y) {
return 2.0 * (x * (x + y));
}
def code(x, y): return 2.0 * (x * (x + y))
function code(x, y) return Float64(2.0 * Float64(x * Float64(x + y))) end
function tmp = code(x, y) tmp = 2.0 * (x * (x + y)); end
code[x_, y_] := N[(2.0 * N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot \left(x + y\right)\right)
\end{array}
Initial program 94.5%
distribute-lft-out99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -4.6e+63) (not (<= y 1.2e+56))) (* y (+ x x)) (* x (+ x x))))
double code(double x, double y) {
double tmp;
if ((y <= -4.6e+63) || !(y <= 1.2e+56)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.6d+63)) .or. (.not. (y <= 1.2d+56))) then
tmp = y * (x + x)
else
tmp = x * (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.6e+63) || !(y <= 1.2e+56)) {
tmp = y * (x + x);
} else {
tmp = x * (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.6e+63) or not (y <= 1.2e+56): tmp = y * (x + x) else: tmp = x * (x + x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.6e+63) || !(y <= 1.2e+56)) tmp = Float64(y * Float64(x + x)); else tmp = Float64(x * Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.6e+63) || ~((y <= 1.2e+56))) tmp = y * (x + x); else tmp = x * (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.6e+63], N[Not[LessEqual[y, 1.2e+56]], $MachinePrecision]], N[(y * N[(x + x), $MachinePrecision]), $MachinePrecision], N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{+63} \lor \neg \left(y \leq 1.2 \cdot 10^{+56}\right):\\
\;\;\;\;y \cdot \left(x + x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x + x\right)\\
\end{array}
\end{array}
if y < -4.59999999999999986e63 or 1.20000000000000007e56 < y Initial program 87.2%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 88.6%
associate-*r*88.6%
*-commutative88.6%
associate-*r*88.6%
count-288.6%
Simplified88.6%
if -4.59999999999999986e63 < y < 1.20000000000000007e56Initial program 99.3%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in x around inf 83.5%
unpow283.5%
*-commutative83.5%
associate-*r*83.5%
*-commutative83.5%
count-283.5%
Simplified83.5%
Final simplification85.5%
(FPCore (x y) :precision binary64 (* x (+ x x)))
double code(double x, double y) {
return x * (x + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + x)
end function
public static double code(double x, double y) {
return x * (x + x);
}
def code(x, y): return x * (x + x)
function code(x, y) return Float64(x * Float64(x + x)) end
function tmp = code(x, y) tmp = x * (x + x); end
code[x_, y_] := N[(x * N[(x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + x\right)
\end{array}
Initial program 94.5%
distribute-lft-out99.9%
Simplified99.9%
Taylor expanded in x around inf 59.2%
unpow259.2%
*-commutative59.2%
associate-*r*59.2%
*-commutative59.2%
count-259.2%
Simplified59.2%
Final simplification59.2%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2023173
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))