
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 55.9%
+-commutative55.9%
associate--l+55.9%
+-commutative55.9%
associate--l+69.1%
+-inverses97.6%
+-rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -3.1e+160)
(* y x)
(if (or (<= x -1.36e+128) (and (not (<= x -1.86e-72)) (<= x 1.55e-14)))
(* y (- z))
(* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+160) {
tmp = y * x;
} else if ((x <= -1.36e+128) || (!(x <= -1.86e-72) && (x <= 1.55e-14))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.1d+160)) then
tmp = y * x
else if ((x <= (-1.36d+128)) .or. (.not. (x <= (-1.86d-72))) .and. (x <= 1.55d-14)) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+160) {
tmp = y * x;
} else if ((x <= -1.36e+128) || (!(x <= -1.86e-72) && (x <= 1.55e-14))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.1e+160: tmp = y * x elif (x <= -1.36e+128) or (not (x <= -1.86e-72) and (x <= 1.55e-14)): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.1e+160) tmp = Float64(y * x); elseif ((x <= -1.36e+128) || (!(x <= -1.86e-72) && (x <= 1.55e-14))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.1e+160) tmp = y * x; elseif ((x <= -1.36e+128) || (~((x <= -1.86e-72)) && (x <= 1.55e-14))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.1e+160], N[(y * x), $MachinePrecision], If[Or[LessEqual[x, -1.36e+128], And[N[Not[LessEqual[x, -1.86e-72]], $MachinePrecision], LessEqual[x, 1.55e-14]]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+160}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq -1.36 \cdot 10^{+128} \lor \neg \left(x \leq -1.86 \cdot 10^{-72}\right) \land x \leq 1.55 \cdot 10^{-14}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -3.0999999999999998e160 or -1.35999999999999991e128 < x < -1.85999999999999994e-72 or 1.55000000000000002e-14 < x Initial program 63.7%
+-commutative63.7%
associate--l+63.7%
+-commutative63.7%
associate--l+69.1%
+-inverses95.7%
+-rgt-identity95.7%
*-commutative95.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 80.3%
if -3.0999999999999998e160 < x < -1.35999999999999991e128 or -1.85999999999999994e-72 < x < 1.55000000000000002e-14Initial program 46.6%
+-commutative46.6%
associate--l+46.6%
+-commutative46.6%
associate--l+69.2%
+-inverses100.0%
+-rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 87.7%
mul-1-neg87.7%
distribute-rgt-neg-out87.7%
Simplified87.7%
Final simplification83.6%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 55.9%
+-commutative55.9%
associate--l+55.9%
+-commutative55.9%
associate--l+69.1%
+-inverses97.6%
+-rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 52.3%
Final simplification52.3%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023173
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))