
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e-63) (and (not (<= x -1.38e-157)) (<= x -6.2e-192))) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-63) || (!(x <= -1.38e-157) && (x <= -6.2e-192))) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d-63)) .or. (.not. (x <= (-1.38d-157))) .and. (x <= (-6.2d-192))) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-63) || (!(x <= -1.38e-157) && (x <= -6.2e-192))) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e-63) or (not (x <= -1.38e-157) and (x <= -6.2e-192)): tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e-63) || (!(x <= -1.38e-157) && (x <= -6.2e-192))) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e-63) || (~((x <= -1.38e-157)) && (x <= -6.2e-192))) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e-63], And[N[Not[LessEqual[x, -1.38e-157]], $MachinePrecision], LessEqual[x, -6.2e-192]]], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-63} \lor \neg \left(x \leq -1.38 \cdot 10^{-157}\right) \land x \leq -6.2 \cdot 10^{-192}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if x < -1.54999999999999992e-63 or -1.3799999999999999e-157 < x < -6.2000000000000001e-192Initial program 100.0%
Taylor expanded in x around inf 75.3%
if -1.54999999999999992e-63 < x < -1.3799999999999999e-157 or -6.2000000000000001e-192 < x Initial program 100.0%
Taylor expanded in x around 0 67.3%
Final simplification69.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.65e-7) (not (<= z 1.08e-7))) (* y (+ z 1.0)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-7) || !(z <= 1.08e-7)) {
tmp = y * (z + 1.0);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.65d-7)) .or. (.not. (z <= 1.08d-7))) then
tmp = y * (z + 1.0d0)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-7) || !(z <= 1.08e-7)) {
tmp = y * (z + 1.0);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.65e-7) or not (z <= 1.08e-7): tmp = y * (z + 1.0) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.65e-7) || !(z <= 1.08e-7)) tmp = Float64(y * Float64(z + 1.0)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.65e-7) || ~((z <= 1.08e-7))) tmp = y * (z + 1.0); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.65e-7], N[Not[LessEqual[z, 1.08e-7]], $MachinePrecision]], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{-7} \lor \neg \left(z \leq 1.08 \cdot 10^{-7}\right):\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1.6500000000000001e-7 or 1.08000000000000001e-7 < z Initial program 100.0%
Taylor expanded in x around 0 51.5%
if -1.6500000000000001e-7 < z < 1.08000000000000001e-7Initial program 100.0%
Taylor expanded in z around 0 99.5%
Final simplification74.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (+ x y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x + y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x + y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x + y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x + y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.7%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.3%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.1%
Final simplification49.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.4%
Taylor expanded in z around 0 21.4%
Final simplification21.4%
herbie shell --seed 2023173
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))