
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b): return math.sqrt(((a * a) - (b * b)))
function code(a, b) return sqrt(Float64(Float64(a * a) - Float64(b * b))) end
function tmp = code(a, b) tmp = sqrt(((a * a) - (b * b))); end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{a \cdot a - b \cdot b}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (sqrt (- (* a a) (* b b))))
double code(double a, double b) {
return sqrt(((a * a) - (b * b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(((a * a) - (b * b)))
end function
public static double code(double a, double b) {
return Math.sqrt(((a * a) - (b * b)));
}
def code(a, b): return math.sqrt(((a * a) - (b * b)))
function code(a, b) return sqrt(Float64(Float64(a * a) - Float64(b * b))) end
function tmp = code(a, b) tmp = sqrt(((a * a) - (b * b))); end
code[a_, b_] := N[Sqrt[N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{a \cdot a - b \cdot b}
\end{array}
(FPCore (a b) :precision binary64 (if (<= a -5e-228) (sqrt (* (+ a b) (- a b))) a))
double code(double a, double b) {
double tmp;
if (a <= -5e-228) {
tmp = sqrt(((a + b) * (a - b)));
} else {
tmp = a;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-5d-228)) then
tmp = sqrt(((a + b) * (a - b)))
else
tmp = a
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -5e-228) {
tmp = Math.sqrt(((a + b) * (a - b)));
} else {
tmp = a;
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -5e-228: tmp = math.sqrt(((a + b) * (a - b))) else: tmp = a return tmp
function code(a, b) tmp = 0.0 if (a <= -5e-228) tmp = sqrt(Float64(Float64(a + b) * Float64(a - b))); else tmp = a; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -5e-228) tmp = sqrt(((a + b) * (a - b))); else tmp = a; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -5e-228], N[Sqrt[N[(N[(a + b), $MachinePrecision] * N[(a - b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], a]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -5 \cdot 10^{-228}:\\
\;\;\;\;\sqrt{\left(a + b\right) \cdot \left(a - b\right)}\\
\mathbf{else}:\\
\;\;\;\;a\\
\end{array}
\end{array}
if a < -4.99999999999999972e-228Initial program 56.4%
difference-of-squares57.2%
Simplified57.2%
if -4.99999999999999972e-228 < a Initial program 59.3%
difference-of-squares59.5%
Simplified59.5%
Taylor expanded in a around inf 99.3%
Final simplification77.6%
(FPCore (a b) :precision binary64 a)
double code(double a, double b) {
return a;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a
end function
public static double code(double a, double b) {
return a;
}
def code(a, b): return a
function code(a, b) return a end
function tmp = code(a, b) tmp = a; end
code[a_, b_] := a
\begin{array}{l}
\\
a
\end{array}
Initial program 57.8%
difference-of-squares58.3%
Simplified58.3%
Taylor expanded in a around inf 48.6%
Final simplification48.6%
(FPCore (a b) :precision binary64 (* (sqrt (+ (fabs a) (fabs b))) (sqrt (- (fabs a) (fabs b)))))
double code(double a, double b) {
return sqrt((fabs(a) + fabs(b))) * sqrt((fabs(a) - fabs(b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b)))
end function
public static double code(double a, double b) {
return Math.sqrt((Math.abs(a) + Math.abs(b))) * Math.sqrt((Math.abs(a) - Math.abs(b)));
}
def code(a, b): return math.sqrt((math.fabs(a) + math.fabs(b))) * math.sqrt((math.fabs(a) - math.fabs(b)))
function code(a, b) return Float64(sqrt(Float64(abs(a) + abs(b))) * sqrt(Float64(abs(a) - abs(b)))) end
function tmp = code(a, b) tmp = sqrt((abs(a) + abs(b))) * sqrt((abs(a) - abs(b))); end
code[a_, b_] := N[(N[Sqrt[N[(N[Abs[a], $MachinePrecision] + N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[a], $MachinePrecision] - N[Abs[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|a\right| + \left|b\right|} \cdot \sqrt{\left|a\right| - \left|b\right|}
\end{array}
herbie shell --seed 2023172
(FPCore (a b)
:name "bug366, discussion (missed optimization)"
:precision binary64
:herbie-target
(* (sqrt (+ (fabs a) (fabs b))) (sqrt (- (fabs a) (fabs b))))
(sqrt (- (* a a) (* b b))))