
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -3.1e+175)
(* x y)
(if (<= x -7.5e+145)
(* z x)
(if (<= x -0.5)
(* x y)
(if (<= x 5.0)
(* z 5.0)
(if (<= x 7.2e+68) (* z x) (if (<= x 2.8e+102) (* x y) (* z x))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+175) {
tmp = x * y;
} else if (x <= -7.5e+145) {
tmp = z * x;
} else if (x <= -0.5) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 7.2e+68) {
tmp = z * x;
} else if (x <= 2.8e+102) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.1d+175)) then
tmp = x * y
else if (x <= (-7.5d+145)) then
tmp = z * x
else if (x <= (-0.5d0)) then
tmp = x * y
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else if (x <= 7.2d+68) then
tmp = z * x
else if (x <= 2.8d+102) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e+175) {
tmp = x * y;
} else if (x <= -7.5e+145) {
tmp = z * x;
} else if (x <= -0.5) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 7.2e+68) {
tmp = z * x;
} else if (x <= 2.8e+102) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.1e+175: tmp = x * y elif x <= -7.5e+145: tmp = z * x elif x <= -0.5: tmp = x * y elif x <= 5.0: tmp = z * 5.0 elif x <= 7.2e+68: tmp = z * x elif x <= 2.8e+102: tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.1e+175) tmp = Float64(x * y); elseif (x <= -7.5e+145) tmp = Float64(z * x); elseif (x <= -0.5) tmp = Float64(x * y); elseif (x <= 5.0) tmp = Float64(z * 5.0); elseif (x <= 7.2e+68) tmp = Float64(z * x); elseif (x <= 2.8e+102) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.1e+175) tmp = x * y; elseif (x <= -7.5e+145) tmp = z * x; elseif (x <= -0.5) tmp = x * y; elseif (x <= 5.0) tmp = z * 5.0; elseif (x <= 7.2e+68) tmp = z * x; elseif (x <= 2.8e+102) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.1e+175], N[(x * y), $MachinePrecision], If[LessEqual[x, -7.5e+145], N[(z * x), $MachinePrecision], If[LessEqual[x, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 7.2e+68], N[(z * x), $MachinePrecision], If[LessEqual[x, 2.8e+102], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{+175}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -7.5 \cdot 10^{+145}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{+68}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{+102}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -3.09999999999999984e175 or -7.50000000000000006e145 < x < -0.5 or 7.1999999999999998e68 < x < 2.80000000000000018e102Initial program 100.0%
Taylor expanded in y around inf 69.6%
if -3.09999999999999984e175 < x < -7.50000000000000006e145 or 5 < x < 7.1999999999999998e68 or 2.80000000000000018e102 < x Initial program 100.0%
Taylor expanded in y around 0 70.9%
+-commutative70.9%
*-commutative70.9%
distribute-rgt-in70.9%
Simplified70.9%
Taylor expanded in x around inf 70.1%
if -0.5 < x < 5Initial program 99.8%
Taylor expanded in x around 0 71.9%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.35e-92) (not (<= z 1.15e-22))) (* z (+ 5.0 x)) (* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e-92) || !(z <= 1.15e-22)) {
tmp = z * (5.0 + x);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.35d-92)) .or. (.not. (z <= 1.15d-22))) then
tmp = z * (5.0d0 + x)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e-92) || !(z <= 1.15e-22)) {
tmp = z * (5.0 + x);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.35e-92) or not (z <= 1.15e-22): tmp = z * (5.0 + x) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.35e-92) || !(z <= 1.15e-22)) tmp = Float64(z * Float64(5.0 + x)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.35e-92) || ~((z <= 1.15e-22))) tmp = z * (5.0 + x); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.35e-92], N[Not[LessEqual[z, 1.15e-22]], $MachinePrecision]], N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{-92} \lor \neg \left(z \leq 1.15 \cdot 10^{-22}\right):\\
\;\;\;\;z \cdot \left(5 + x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.34999999999999998e-92 or 1.1499999999999999e-22 < z Initial program 99.9%
Taylor expanded in y around 0 86.1%
+-commutative86.1%
*-commutative86.1%
distribute-rgt-in86.1%
Simplified86.1%
if -1.34999999999999998e-92 < z < 1.1499999999999999e-22Initial program 99.9%
Taylor expanded in y around inf 68.9%
Final simplification79.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -7500.0) (not (<= x 85000.0))) (* x (+ z y)) (* z (+ 5.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7500.0) || !(x <= 85000.0)) {
tmp = x * (z + y);
} else {
tmp = z * (5.0 + x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7500.0d0)) .or. (.not. (x <= 85000.0d0))) then
tmp = x * (z + y)
else
tmp = z * (5.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7500.0) || !(x <= 85000.0)) {
tmp = x * (z + y);
} else {
tmp = z * (5.0 + x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7500.0) or not (x <= 85000.0): tmp = x * (z + y) else: tmp = z * (5.0 + x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7500.0) || !(x <= 85000.0)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(z * Float64(5.0 + x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7500.0) || ~((x <= 85000.0))) tmp = x * (z + y); else tmp = z * (5.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7500.0], N[Not[LessEqual[x, 85000.0]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7500 \lor \neg \left(x \leq 85000\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(5 + x\right)\\
\end{array}
\end{array}
if x < -7500 or 85000 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
+-commutative100.0%
Simplified100.0%
if -7500 < x < 85000Initial program 99.8%
Taylor expanded in y around 0 73.8%
+-commutative73.8%
*-commutative73.8%
distribute-rgt-in73.8%
Simplified73.8%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x -0.5) (* x y) (if (<= x 65000.0) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -0.5) {
tmp = x * y;
} else if (x <= 65000.0) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-0.5d0)) then
tmp = x * y
else if (x <= 65000.0d0) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -0.5) {
tmp = x * y;
} else if (x <= 65000.0) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -0.5: tmp = x * y elif x <= 65000.0: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -0.5) tmp = Float64(x * y); elseif (x <= 65000.0) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -0.5) tmp = x * y; elseif (x <= 65000.0) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[x, 65000.0], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 65000:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -0.5 or 65000 < x Initial program 100.0%
Taylor expanded in y around inf 47.3%
if -0.5 < x < 65000Initial program 99.8%
Taylor expanded in x around 0 71.4%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 37.7%
Final simplification37.7%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2023171
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:herbie-target
(+ (* (+ x 5.0) z) (* x y))
(+ (* x (+ y z)) (* z 5.0)))