
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (- (+ (* y (- 1.0 (log y))) x) (* (log y) 0.5)) z))
double code(double x, double y, double z) {
return (((y * (1.0 - log(y))) + x) - (log(y) * 0.5)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((y * (1.0d0 - log(y))) + x) - (log(y) * 0.5d0)) - z
end function
public static double code(double x, double y, double z) {
return (((y * (1.0 - Math.log(y))) + x) - (Math.log(y) * 0.5)) - z;
}
def code(x, y, z): return (((y * (1.0 - math.log(y))) + x) - (math.log(y) * 0.5)) - z
function code(x, y, z) return Float64(Float64(Float64(Float64(y * Float64(1.0 - log(y))) + x) - Float64(log(y) * 0.5)) - z) end
function tmp = code(x, y, z) tmp = (((y * (1.0 - log(y))) + x) - (log(y) * 0.5)) - z; end
code[x_, y_, z_] := N[(N[(N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y \cdot \left(1 - \log y\right) + x\right) - \log y \cdot 0.5\right) - z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 (log y)))) (t_1 (+ t_0 x)) (t_2 (- t_0 z)))
(if (<= z -9.8e+210)
t_2
(if (<= z -1.88e+34)
(- x z)
(if (<= z 1.08e-107)
t_1
(if (<= z 2.5e-6)
(- x (* (log y) 0.5))
(if (<= z 1.8e+17) t_1 t_2)))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - log(y));
double t_1 = t_0 + x;
double t_2 = t_0 - z;
double tmp;
if (z <= -9.8e+210) {
tmp = t_2;
} else if (z <= -1.88e+34) {
tmp = x - z;
} else if (z <= 1.08e-107) {
tmp = t_1;
} else if (z <= 2.5e-6) {
tmp = x - (log(y) * 0.5);
} else if (z <= 1.8e+17) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = y * (1.0d0 - log(y))
t_1 = t_0 + x
t_2 = t_0 - z
if (z <= (-9.8d+210)) then
tmp = t_2
else if (z <= (-1.88d+34)) then
tmp = x - z
else if (z <= 1.08d-107) then
tmp = t_1
else if (z <= 2.5d-6) then
tmp = x - (log(y) * 0.5d0)
else if (z <= 1.8d+17) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - Math.log(y));
double t_1 = t_0 + x;
double t_2 = t_0 - z;
double tmp;
if (z <= -9.8e+210) {
tmp = t_2;
} else if (z <= -1.88e+34) {
tmp = x - z;
} else if (z <= 1.08e-107) {
tmp = t_1;
} else if (z <= 2.5e-6) {
tmp = x - (Math.log(y) * 0.5);
} else if (z <= 1.8e+17) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - math.log(y)) t_1 = t_0 + x t_2 = t_0 - z tmp = 0 if z <= -9.8e+210: tmp = t_2 elif z <= -1.88e+34: tmp = x - z elif z <= 1.08e-107: tmp = t_1 elif z <= 2.5e-6: tmp = x - (math.log(y) * 0.5) elif z <= 1.8e+17: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - log(y))) t_1 = Float64(t_0 + x) t_2 = Float64(t_0 - z) tmp = 0.0 if (z <= -9.8e+210) tmp = t_2; elseif (z <= -1.88e+34) tmp = Float64(x - z); elseif (z <= 1.08e-107) tmp = t_1; elseif (z <= 2.5e-6) tmp = Float64(x - Float64(log(y) * 0.5)); elseif (z <= 1.8e+17) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - log(y)); t_1 = t_0 + x; t_2 = t_0 - z; tmp = 0.0; if (z <= -9.8e+210) tmp = t_2; elseif (z <= -1.88e+34) tmp = x - z; elseif (z <= 1.08e-107) tmp = t_1; elseif (z <= 2.5e-6) tmp = x - (log(y) * 0.5); elseif (z <= 1.8e+17) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - z), $MachinePrecision]}, If[LessEqual[z, -9.8e+210], t$95$2, If[LessEqual[z, -1.88e+34], N[(x - z), $MachinePrecision], If[LessEqual[z, 1.08e-107], t$95$1, If[LessEqual[z, 2.5e-6], N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.8e+17], t$95$1, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \log y\right)\\
t_1 := t_0 + x\\
t_2 := t_0 - z\\
\mathbf{if}\;z \leq -9.8 \cdot 10^{+210}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z \leq -1.88 \cdot 10^{+34}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{-107}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-6}:\\
\;\;\;\;x - \log y \cdot 0.5\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{+17}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if z < -9.80000000000000013e210 or 1.8e17 < z Initial program 99.9%
sub-neg99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+l+99.9%
sub-neg99.9%
neg-sub099.9%
associate-+l-99.9%
neg-sub099.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in y around inf 99.9%
log-rec99.9%
sub-neg99.9%
Simplified99.9%
Taylor expanded in x around 0 92.2%
if -9.80000000000000013e210 < z < -1.87999999999999992e34Initial program 99.9%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 85.8%
if -1.87999999999999992e34 < z < 1.08000000000000002e-107 or 2.5000000000000002e-6 < z < 1.8e17Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.7%
Taylor expanded in y around inf 79.0%
log-rec79.0%
sub-neg79.0%
Simplified79.0%
Taylor expanded in z around 0 77.9%
if 1.08000000000000002e-107 < z < 2.5000000000000002e-6Initial program 99.7%
Taylor expanded in y around 0 72.5%
Taylor expanded in z around 0 71.0%
Final simplification82.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* y (- 1.0 (log y))) x)))
(if (<= z -6.2e+38)
(- x z)
(if (<= z 1.45e-108)
t_0
(if (<= z 1.85e-6)
(- x (* (log y) 0.5))
(if (<= z 4.2e+59) t_0 (- x z)))))))
double code(double x, double y, double z) {
double t_0 = (y * (1.0 - log(y))) + x;
double tmp;
if (z <= -6.2e+38) {
tmp = x - z;
} else if (z <= 1.45e-108) {
tmp = t_0;
} else if (z <= 1.85e-6) {
tmp = x - (log(y) * 0.5);
} else if (z <= 4.2e+59) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (1.0d0 - log(y))) + x
if (z <= (-6.2d+38)) then
tmp = x - z
else if (z <= 1.45d-108) then
tmp = t_0
else if (z <= 1.85d-6) then
tmp = x - (log(y) * 0.5d0)
else if (z <= 4.2d+59) then
tmp = t_0
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * (1.0 - Math.log(y))) + x;
double tmp;
if (z <= -6.2e+38) {
tmp = x - z;
} else if (z <= 1.45e-108) {
tmp = t_0;
} else if (z <= 1.85e-6) {
tmp = x - (Math.log(y) * 0.5);
} else if (z <= 4.2e+59) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): t_0 = (y * (1.0 - math.log(y))) + x tmp = 0 if z <= -6.2e+38: tmp = x - z elif z <= 1.45e-108: tmp = t_0 elif z <= 1.85e-6: tmp = x - (math.log(y) * 0.5) elif z <= 4.2e+59: tmp = t_0 else: tmp = x - z return tmp
function code(x, y, z) t_0 = Float64(Float64(y * Float64(1.0 - log(y))) + x) tmp = 0.0 if (z <= -6.2e+38) tmp = Float64(x - z); elseif (z <= 1.45e-108) tmp = t_0; elseif (z <= 1.85e-6) tmp = Float64(x - Float64(log(y) * 0.5)); elseif (z <= 4.2e+59) tmp = t_0; else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * (1.0 - log(y))) + x; tmp = 0.0; if (z <= -6.2e+38) tmp = x - z; elseif (z <= 1.45e-108) tmp = t_0; elseif (z <= 1.85e-6) tmp = x - (log(y) * 0.5); elseif (z <= 4.2e+59) tmp = t_0; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[z, -6.2e+38], N[(x - z), $MachinePrecision], If[LessEqual[z, 1.45e-108], t$95$0, If[LessEqual[z, 1.85e-6], N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.2e+59], t$95$0, N[(x - z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \log y\right) + x\\
\mathbf{if}\;z \leq -6.2 \cdot 10^{+38}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{-108}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{-6}:\\
\;\;\;\;x - \log y \cdot 0.5\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{+59}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if z < -6.20000000000000035e38 or 4.19999999999999968e59 < z Initial program 99.9%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 84.9%
if -6.20000000000000035e38 < z < 1.45e-108 or 1.8500000000000001e-6 < z < 4.19999999999999968e59Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.7%
Taylor expanded in y around inf 80.0%
log-rec80.0%
sub-neg80.0%
Simplified80.0%
Taylor expanded in z around 0 77.3%
if 1.45e-108 < z < 1.8500000000000001e-6Initial program 99.7%
Taylor expanded in y around 0 72.5%
Taylor expanded in z around 0 71.0%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (<= y 0.0062) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.0062) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.0062d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.0062) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.0062: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.0062) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.0062) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.0062], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.0062:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 0.00619999999999999978Initial program 100.0%
Taylor expanded in y around 0 99.4%
if 0.00619999999999999978 < y Initial program 99.6%
sub-neg99.6%
sub-neg99.6%
associate-+l+99.6%
associate-+l+99.6%
sub-neg99.6%
neg-sub099.6%
associate-+l-99.6%
neg-sub099.6%
neg-mul-199.6%
Simplified99.6%
Taylor expanded in y around inf 99.0%
log-rec99.0%
sub-neg99.0%
Simplified99.0%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -3000000.0) (- x z) (if (<= z 1.95) (- x (* (log y) 0.5)) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3000000.0) {
tmp = x - z;
} else if (z <= 1.95) {
tmp = x - (log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3000000.0d0)) then
tmp = x - z
else if (z <= 1.95d0) then
tmp = x - (log(y) * 0.5d0)
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3000000.0) {
tmp = x - z;
} else if (z <= 1.95) {
tmp = x - (Math.log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3000000.0: tmp = x - z elif z <= 1.95: tmp = x - (math.log(y) * 0.5) else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3000000.0) tmp = Float64(x - z); elseif (z <= 1.95) tmp = Float64(x - Float64(log(y) * 0.5)); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3000000.0) tmp = x - z; elseif (z <= 1.95) tmp = x - (log(y) * 0.5); else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3000000.0], N[(x - z), $MachinePrecision], If[LessEqual[z, 1.95], N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3000000:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq 1.95:\\
\;\;\;\;x - \log y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if z < -3e6 or 1.94999999999999996 < z Initial program 99.9%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 79.6%
if -3e6 < z < 1.94999999999999996Initial program 99.7%
Taylor expanded in y around 0 61.7%
Taylor expanded in z around 0 61.0%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (<= x -80.0) (- x z) (if (<= x 72000000000.0) (- (* (log y) -0.5) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -80.0) {
tmp = x - z;
} else if (x <= 72000000000.0) {
tmp = (log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-80.0d0)) then
tmp = x - z
else if (x <= 72000000000.0d0) then
tmp = (log(y) * (-0.5d0)) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -80.0) {
tmp = x - z;
} else if (x <= 72000000000.0) {
tmp = (Math.log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -80.0: tmp = x - z elif x <= 72000000000.0: tmp = (math.log(y) * -0.5) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -80.0) tmp = Float64(x - z); elseif (x <= 72000000000.0) tmp = Float64(Float64(log(y) * -0.5) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -80.0) tmp = x - z; elseif (x <= 72000000000.0) tmp = (log(y) * -0.5) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -80.0], N[(x - z), $MachinePrecision], If[LessEqual[x, 72000000000.0], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -80:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 72000000000:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -80 or 7.2e10 < x Initial program 99.8%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around inf 78.3%
if -80 < x < 7.2e10Initial program 99.8%
Taylor expanded in y around 0 63.5%
Taylor expanded in x around 0 63.4%
distribute-lft-in63.4%
neg-mul-163.4%
unsub-neg63.4%
neg-mul-163.4%
distribute-lft-neg-in63.4%
metadata-eval63.4%
Simplified63.4%
Final simplification70.3%
(FPCore (x y z) :precision binary64 (if (<= y 1.65e+45) (- (- x (* (log y) 0.5)) z) (+ (* y (- 1.0 (log y))) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.65e+45) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - log(y))) + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.65d+45) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y * (1.0d0 - log(y))) + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.65e+45) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) + x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.65e+45: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y * (1.0 - math.log(y))) + x return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.65e+45) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) + x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.65e+45) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y * (1.0 - log(y))) + x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.65e+45], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.65 \cdot 10^{+45}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) + x\\
\end{array}
\end{array}
if y < 1.65e45Initial program 100.0%
Taylor expanded in y around 0 97.1%
if 1.65e45 < y Initial program 99.5%
sub-neg99.5%
sub-neg99.5%
associate-+l+99.6%
associate-+l+99.6%
sub-neg99.6%
neg-sub099.6%
associate-+l-99.6%
neg-sub099.6%
neg-mul-199.6%
Simplified99.6%
Taylor expanded in y around inf 99.6%
log-rec99.6%
sub-neg99.6%
Simplified99.6%
Taylor expanded in z around 0 82.7%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e+50) (- z) (if (<= z 2.25e+19) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+50) {
tmp = -z;
} else if (z <= 2.25e+19) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d+50)) then
tmp = -z
else if (z <= 2.25d+19) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e+50) {
tmp = -z;
} else if (z <= 2.25e+19) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e+50: tmp = -z elif z <= 2.25e+19: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e+50) tmp = Float64(-z); elseif (z <= 2.25e+19) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e+50) tmp = -z; elseif (z <= 2.25e+19) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e+50], (-z), If[LessEqual[z, 2.25e+19], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+50}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 2.25 \cdot 10^{+19}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -1.3999999999999999e50 or 2.25e19 < z Initial program 99.9%
sub-neg99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+l+99.9%
sub-neg99.9%
neg-sub099.9%
associate-+l-99.9%
neg-sub099.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in z around inf 67.7%
neg-mul-167.7%
Simplified67.7%
if -1.3999999999999999e50 < z < 2.25e19Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.7%
Taylor expanded in x around inf 35.9%
Final simplification49.6%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around inf 56.4%
Final simplification56.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.8%
Taylor expanded in x around inf 27.2%
Final simplification27.2%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023171
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))