
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= (* x 0.5) -4e-38) (not (<= (* x 0.5) 2e-80))) (- (* x 0.5) (* y z)) (* y (- (+ 1.0 (log z)) z))))
double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -4e-38) || !((x * 0.5) <= 2e-80)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + log(z)) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * 0.5d0) <= (-4d-38)) .or. (.not. ((x * 0.5d0) <= 2d-80))) then
tmp = (x * 0.5d0) - (y * z)
else
tmp = y * ((1.0d0 + log(z)) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * 0.5) <= -4e-38) || !((x * 0.5) <= 2e-80)) {
tmp = (x * 0.5) - (y * z);
} else {
tmp = y * ((1.0 + Math.log(z)) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * 0.5) <= -4e-38) or not ((x * 0.5) <= 2e-80): tmp = (x * 0.5) - (y * z) else: tmp = y * ((1.0 + math.log(z)) - z) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * 0.5) <= -4e-38) || !(Float64(x * 0.5) <= 2e-80)) tmp = Float64(Float64(x * 0.5) - Float64(y * z)); else tmp = Float64(y * Float64(Float64(1.0 + log(z)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * 0.5) <= -4e-38) || ~(((x * 0.5) <= 2e-80))) tmp = (x * 0.5) - (y * z); else tmp = y * ((1.0 + log(z)) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * 0.5), $MachinePrecision], -4e-38], N[Not[LessEqual[N[(x * 0.5), $MachinePrecision], 2e-80]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot 0.5 \leq -4 \cdot 10^{-38} \lor \neg \left(x \cdot 0.5 \leq 2 \cdot 10^{-80}\right):\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(1 + \log z\right) - z\right)\\
\end{array}
\end{array}
if (*.f64 x 1/2) < -3.9999999999999998e-38 or 1.99999999999999992e-80 < (*.f64 x 1/2) Initial program 99.9%
Taylor expanded in z around inf 90.5%
mul-1-neg90.5%
distribute-rgt-neg-out90.5%
Simplified90.5%
if -3.9999999999999998e-38 < (*.f64 x 1/2) < 1.99999999999999992e-80Initial program 99.8%
sub-neg99.8%
associate-+l+99.8%
distribute-lft-in99.8%
*-rgt-identity99.8%
associate-+r+99.8%
fma-def99.8%
+-commutative99.8%
unsub-neg99.8%
Simplified99.8%
Taylor expanded in y around -inf 90.6%
mul-1-neg90.6%
distribute-rgt-neg-in90.6%
sub-neg90.6%
mul-1-neg90.6%
sub-neg90.6%
+-commutative90.6%
distribute-neg-in90.6%
remove-double-neg90.6%
sub-neg90.6%
metadata-eval90.6%
+-commutative90.6%
Simplified90.6%
associate-+r-90.6%
Applied egg-rr90.6%
Taylor expanded in y around 0 90.6%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= z 8.6e-222) (and (not (<= z 9.8e-170)) (<= z 7e-31))) (* y (+ 1.0 (log z))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= 8.6e-222) || (!(z <= 9.8e-170) && (z <= 7e-31))) {
tmp = y * (1.0 + log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= 8.6d-222) .or. (.not. (z <= 9.8d-170)) .and. (z <= 7d-31)) then
tmp = y * (1.0d0 + log(z))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= 8.6e-222) || (!(z <= 9.8e-170) && (z <= 7e-31))) {
tmp = y * (1.0 + Math.log(z));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= 8.6e-222) or (not (z <= 9.8e-170) and (z <= 7e-31)): tmp = y * (1.0 + math.log(z)) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= 8.6e-222) || (!(z <= 9.8e-170) && (z <= 7e-31))) tmp = Float64(y * Float64(1.0 + log(z))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= 8.6e-222) || (~((z <= 9.8e-170)) && (z <= 7e-31))) tmp = y * (1.0 + log(z)); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, 8.6e-222], And[N[Not[LessEqual[z, 9.8e-170]], $MachinePrecision], LessEqual[z, 7e-31]]], N[(y * N[(1.0 + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8.6 \cdot 10^{-222} \lor \neg \left(z \leq 9.8 \cdot 10^{-170}\right) \land z \leq 7 \cdot 10^{-31}:\\
\;\;\;\;y \cdot \left(1 + \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 8.59999999999999983e-222 or 9.7999999999999993e-170 < z < 6.99999999999999971e-31Initial program 99.7%
sub-neg99.7%
associate-+l+99.7%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in y around -inf 61.8%
mul-1-neg61.8%
distribute-rgt-neg-in61.8%
sub-neg61.8%
mul-1-neg61.8%
sub-neg61.8%
+-commutative61.8%
distribute-neg-in61.8%
remove-double-neg61.8%
sub-neg61.8%
metadata-eval61.8%
+-commutative61.8%
Simplified61.8%
Taylor expanded in z around 0 61.8%
if 8.59999999999999983e-222 < z < 9.7999999999999993e-170 or 6.99999999999999971e-31 < z Initial program 100.0%
Taylor expanded in z around inf 93.0%
mul-1-neg93.0%
distribute-rgt-neg-out93.0%
Simplified93.0%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (if (<= z 6.2e-12) (+ (* x 0.5) (+ y (* y (log z)))) (- (* x 0.5) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 6.2e-12) {
tmp = (x * 0.5) + (y + (y * log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 6.2d-12) then
tmp = (x * 0.5d0) + (y + (y * log(z)))
else
tmp = (x * 0.5d0) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 6.2e-12) {
tmp = (x * 0.5) + (y + (y * Math.log(z)));
} else {
tmp = (x * 0.5) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 6.2e-12: tmp = (x * 0.5) + (y + (y * math.log(z))) else: tmp = (x * 0.5) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 6.2e-12) tmp = Float64(Float64(x * 0.5) + Float64(y + Float64(y * log(z)))); else tmp = Float64(Float64(x * 0.5) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 6.2e-12) tmp = (x * 0.5) + (y + (y * log(z))); else tmp = (x * 0.5) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 6.2e-12], N[(N[(x * 0.5), $MachinePrecision] + N[(y + N[(y * N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 6.2 \cdot 10^{-12}:\\
\;\;\;\;x \cdot 0.5 + \left(y + y \cdot \log z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 - y \cdot z\\
\end{array}
\end{array}
if z < 6.2000000000000002e-12Initial program 99.8%
Taylor expanded in z around 0 99.7%
*-commutative99.7%
distribute-lft-in99.6%
*-rgt-identity99.6%
Simplified99.6%
if 6.2000000000000002e-12 < z Initial program 100.0%
Taylor expanded in z around inf 98.0%
mul-1-neg98.0%
distribute-rgt-neg-out98.0%
Simplified98.0%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (- (* x 0.5) (* y z)))
double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) - (y * z)
end function
public static double code(double x, double y, double z) {
return (x * 0.5) - (y * z);
}
def code(x, y, z): return (x * 0.5) - (y * z)
function code(x, y, z) return Float64(Float64(x * 0.5) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (x * 0.5) - (y * z); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf 73.3%
mul-1-neg73.3%
distribute-rgt-neg-out73.3%
Simplified73.3%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= z 3.5e+40) (* x 0.5) (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.5e+40) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 3.5d+40) then
tmp = x * 0.5d0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 3.5e+40) {
tmp = x * 0.5;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 3.5e+40: tmp = x * 0.5 else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 3.5e+40) tmp = Float64(x * 0.5); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 3.5e+40) tmp = x * 0.5; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 3.5e+40], N[(x * 0.5), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.5 \cdot 10^{+40}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < 3.4999999999999999e40Initial program 99.8%
sub-neg99.8%
associate-+l+99.8%
distribute-lft-in99.7%
*-rgt-identity99.7%
associate-+r+99.7%
fma-def99.7%
+-commutative99.7%
unsub-neg99.7%
Simplified99.7%
Taylor expanded in x around inf 47.2%
if 3.4999999999999999e40 < z Initial program 100.0%
sub-neg100.0%
associate-+l+100.0%
distribute-lft-in100.0%
*-rgt-identity100.0%
associate-+r+100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around -inf 73.2%
mul-1-neg73.2%
distribute-rgt-neg-in73.2%
sub-neg73.2%
mul-1-neg73.2%
sub-neg73.2%
+-commutative73.2%
distribute-neg-in73.2%
remove-double-neg73.2%
sub-neg73.2%
metadata-eval73.2%
+-commutative73.2%
Simplified73.2%
Taylor expanded in z around inf 73.2%
Final simplification58.8%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
associate-+r+99.8%
fma-def99.8%
+-commutative99.8%
unsub-neg99.8%
Simplified99.8%
Taylor expanded in x around inf 39.0%
Final simplification39.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
sub-neg99.9%
associate-+l+99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
associate-+r+99.8%
fma-def99.8%
+-commutative99.8%
unsub-neg99.8%
Simplified99.8%
add-sqr-sqrt46.3%
pow246.3%
Applied egg-rr46.3%
Taylor expanded in y around inf 1.8%
Final simplification1.8%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2023171
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))