
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\frac{1}{2} \cdot \left(x + y\right)
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Simplified100.0%
[Start]100.0% | \[ \frac{1}{2} \cdot \left(x + y\right)
\] |
|---|---|
metadata-eval [=>]100.0% | \[ \color{blue}{0.5} \cdot \left(x + y\right)
\] |
Final simplification100.0%
herbie shell --seed 2023167
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:herbie-target
(/ (+ x y) 2.0)
(* (/ 1.0 2.0) (+ x y)))