| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 13120 |
\[\cosh x \cdot \frac{\sin y}{y}
\]

(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\cosh x \cdot \frac{\sin y}{y}
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 99.9% |
|---|---|
| Target | 99.9% |
| Herbie | 99.9% |
Initial program 99.9%
Final simplification99.9%
| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 13120 |
| Alternative 2 | |
|---|---|
| Accuracy | 63.1% |
| Cost | 6464 |
herbie shell --seed 2023167
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))