| Alternative 1 | |
|---|---|
| Accuracy | 98.2% |
| Cost | 3360 |
\[\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\]

(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n1_i u)
(+
(*
(-
(+
(* -0.16666666666666666 (* n1_i (pow u 3.0)))
(*
(+
(* -0.16666666666666666 (pow (- 1.0 u) 3.0))
(* -0.16666666666666666 (+ u -1.0)))
n0_i))
(* (* n1_i u) -0.16666666666666666))
(pow normAngle 2.0))
(* (- 1.0 u) n0_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (((((-0.16666666666666666f * (n1_i * powf(u, 3.0f))) + (((-0.16666666666666666f * powf((1.0f - u), 3.0f)) + (-0.16666666666666666f * (u + -1.0f))) * n0_i)) - ((n1_i * u) * -0.16666666666666666f)) * powf(normAngle, 2.0f)) + ((1.0f - u) * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin(((1.0e0 - u) * normangle)) * (1.0e0 / sin(normangle))) * n0_i) + ((sin((u * normangle)) * (1.0e0 / sin(normangle))) * n1_i)
end function
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + ((((((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0))) + ((((-0.16666666666666666e0) * ((1.0e0 - u) ** 3.0e0)) + ((-0.16666666666666666e0) * (u + (-1.0e0)))) * n0_i)) - ((n1_i * u) * (-0.16666666666666666e0))) * (normangle ** 2.0e0)) + ((1.0e0 - u) * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(Float32(Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0)))) + Float32(Float32(Float32(Float32(-0.16666666666666666) * (Float32(Float32(1.0) - u) ^ Float32(3.0))) + Float32(Float32(-0.16666666666666666) * Float32(u + Float32(-1.0)))) * n0_i)) - Float32(Float32(n1_i * u) * Float32(-0.16666666666666666))) * (normAngle ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin(((single(1.0) - u) * normAngle)) * (single(1.0) / sin(normAngle))) * n0_i) + ((sin((u * normAngle)) * (single(1.0) / sin(normAngle))) * n1_i); end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (((((single(-0.16666666666666666) * (n1_i * (u ^ single(3.0)))) + (((single(-0.16666666666666666) * ((single(1.0) - u) ^ single(3.0))) + (single(-0.16666666666666666) * (u + single(-1.0)))) * n0_i)) - ((n1_i * u) * single(-0.16666666666666666))) * (normAngle ^ single(2.0))) + ((single(1.0) - u) * n0_i)); end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
n1_i \cdot u + \left(\left(\left(-0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right) + \left(-0.16666666666666666 \cdot {\left(1 - u\right)}^{3} + -0.16666666666666666 \cdot \left(u + -1\right)\right) \cdot n0_i\right) - \left(n1_i \cdot u\right) \cdot -0.16666666666666666\right) \cdot {normAngle}^{2} + \left(1 - u\right) \cdot n0_i\right)
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
Initial program 97.5%
Simplified97.9%
[Start]97.5 | \[ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\] |
|---|---|
fma-def [=>]97.6 | \[ \color{blue}{\mathsf{fma}\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}, n0_i, \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i\right)}
\] |
associate-*r/ [=>]97.7 | \[ \mathsf{fma}\left(\color{blue}{\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot 1}{\sin normAngle}}, n0_i, \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i\right)
\] |
*-rgt-identity [=>]97.7 | \[ \mathsf{fma}\left(\frac{\color{blue}{\sin \left(\left(1 - u\right) \cdot normAngle\right)}}{\sin normAngle}, n0_i, \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i\right)
\] |
associate-*r/ [=>]97.9 | \[ \mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0_i, \color{blue}{\frac{\sin \left(u \cdot normAngle\right) \cdot 1}{\sin normAngle}} \cdot n1_i\right)
\] |
*-rgt-identity [=>]97.9 | \[ \mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0_i, \frac{\color{blue}{\sin \left(u \cdot normAngle\right)}}{\sin normAngle} \cdot n1_i\right)
\] |
Taylor expanded in normAngle around 0 99.0%
Final simplification99.0%
| Alternative 1 | |
|---|---|
| Accuracy | 98.2% |
| Cost | 3360 |
| Alternative 2 | |
|---|---|
| Accuracy | 61.0% |
| Cost | 297 |
| Alternative 3 | |
|---|---|
| Accuracy | 71.1% |
| Cost | 297 |
| Alternative 4 | |
|---|---|
| Accuracy | 85.7% |
| Cost | 297 |
| Alternative 5 | |
|---|---|
| Accuracy | 85.8% |
| Cost | 297 |
| Alternative 6 | |
|---|---|
| Accuracy | 60.3% |
| Cost | 232 |
| Alternative 7 | |
|---|---|
| Accuracy | 98.1% |
| Cost | 224 |
| Alternative 8 | |
|---|---|
| Accuracy | 47.4% |
| Cost | 32 |
herbie shell --seed 2023161
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))