| Alternative 1 | |
|---|---|
| Accuracy | 97.9% |
| Cost | 456 |
\[\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\]
(FPCore (x y) :precision binary64 (* x (+ y 1.0)))
(FPCore (x y) :precision binary64 (fma x y x))
double code(double x, double y) {
return x * (y + 1.0);
}
double code(double x, double y) {
return fma(x, y, x);
}
function code(x, y) return Float64(x * Float64(y + 1.0)) end
function code(x, y) return fma(x, y, x) end
code[x_, y_] := N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x * y + x), $MachinePrecision]
x \cdot \left(y + 1\right)
\mathsf{fma}\left(x, y, x\right)
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Simplified100.0%
[Start]100.0 | \[ x \cdot \left(y + 1\right)
\] |
|---|---|
distribute-lft-in [=>]100.0 | \[ \color{blue}{x \cdot y + x \cdot 1}
\] |
fma-def [=>]100.0 | \[ \color{blue}{\mathsf{fma}\left(x, y, x \cdot 1\right)}
\] |
*-rgt-identity [=>]100.0 | \[ \mathsf{fma}\left(x, y, \color{blue}{x}\right)
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 97.9% |
| Cost | 456 |
| Alternative 2 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 3 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 320 |
| Alternative 4 | |
|---|---|
| Accuracy | 51.2% |
| Cost | 64 |
herbie shell --seed 2023160
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ x (* x y))
(* x (+ y 1.0)))