?

Average Accuracy: 100.0% → 100.0%
Time: 2.0s
Precision: binary64
Cost: 6592

?

\[x \cdot \left(y + 1\right) \]
\[\mathsf{fma}\left(x, y, x\right) \]
(FPCore (x y) :precision binary64 (* x (+ y 1.0)))
(FPCore (x y) :precision binary64 (fma x y x))
double code(double x, double y) {
	return x * (y + 1.0);
}
double code(double x, double y) {
	return fma(x, y, x);
}
function code(x, y)
	return Float64(x * Float64(y + 1.0))
end
function code(x, y)
	return fma(x, y, x)
end
code[x_, y_] := N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x * y + x), $MachinePrecision]
x \cdot \left(y + 1\right)
\mathsf{fma}\left(x, y, x\right)

Error?

Bogosity?

Bogosity

Target

Original100.0%
Target100.0%
Herbie100.0%
\[x + x \cdot y \]

Derivation?

  1. Initial program 100.0%

    \[x \cdot \left(y + 1\right) \]
  2. Simplified100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, y, x\right)} \]
    Proof

    [Start]100.0

    \[ x \cdot \left(y + 1\right) \]

    distribute-lft-in [=>]100.0

    \[ \color{blue}{x \cdot y + x \cdot 1} \]

    fma-def [=>]100.0

    \[ \color{blue}{\mathsf{fma}\left(x, y, x \cdot 1\right)} \]

    *-rgt-identity [=>]100.0

    \[ \mathsf{fma}\left(x, y, \color{blue}{x}\right) \]
  3. Final simplification100.0%

    \[\leadsto \mathsf{fma}\left(x, y, x\right) \]

Alternatives

Alternative 1
Accuracy97.9%
Cost456
\[\begin{array}{l} \mathbf{if}\;y \leq -1:\\ \;\;\;\;x \cdot y\\ \mathbf{elif}\;y \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;x \cdot y\\ \end{array} \]
Alternative 2
Accuracy100.0%
Cost320
\[x \cdot \left(y + 1\right) \]
Alternative 3
Accuracy100.0%
Cost320
\[x + x \cdot y \]
Alternative 4
Accuracy51.2%
Cost64
\[x \]

Error

Reproduce?

herbie shell --seed 2023160 
(FPCore (x y)
  :name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, B"
  :precision binary64

  :herbie-target
  (+ x (* x y))

  (* x (+ y 1.0)))