(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t)))
(t_2 (/ t_1 a))
(t_3 (- (* x (/ y a)) (* z (/ t a)))))
(if (<= t_1 -1e+198)
t_3
(if (<= t_1 -5e-136)
t_2
(if (<= t_1 5e-178)
t_3
(if (<= t_1 2e+301) t_2 (- (/ x (/ a y)) (/ z (/ a t)))))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = t_1 / a;
double t_3 = (x * (y / a)) - (z * (t / a));
double tmp;
if (t_1 <= -1e+198) {
tmp = t_3;
} else if (t_1 <= -5e-136) {
tmp = t_2;
} else if (t_1 <= 5e-178) {
tmp = t_3;
} else if (t_1 <= 2e+301) {
tmp = t_2;
} else {
tmp = (x / (a / y)) - (z / (a / t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x * y) - (z * t)
t_2 = t_1 / a
t_3 = (x * (y / a)) - (z * (t / a))
if (t_1 <= (-1d+198)) then
tmp = t_3
else if (t_1 <= (-5d-136)) then
tmp = t_2
else if (t_1 <= 5d-178) then
tmp = t_3
else if (t_1 <= 2d+301) then
tmp = t_2
else
tmp = (x / (a / y)) - (z / (a / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = t_1 / a;
double t_3 = (x * (y / a)) - (z * (t / a));
double tmp;
if (t_1 <= -1e+198) {
tmp = t_3;
} else if (t_1 <= -5e-136) {
tmp = t_2;
} else if (t_1 <= 5e-178) {
tmp = t_3;
} else if (t_1 <= 2e+301) {
tmp = t_2;
} else {
tmp = (x / (a / y)) - (z / (a / t));
}
return tmp;
}
def code(x, y, z, t, a):
return ((x * y) - (z * t)) / a
↓
def code(x, y, z, t, a):
t_1 = (x * y) - (z * t)
t_2 = t_1 / a
t_3 = (x * (y / a)) - (z * (t / a))
tmp = 0
if t_1 <= -1e+198:
tmp = t_3
elif t_1 <= -5e-136:
tmp = t_2
elif t_1 <= 5e-178:
tmp = t_3
elif t_1 <= 2e+301:
tmp = t_2
else:
tmp = (x / (a / y)) - (z / (a / t))
return tmp
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
\[ \frac{y}{a} \cdot x - \color{blue}{\frac{t}{\frac{a}{z}}}
\]
associate-/r/ [=>]94.8
\[ \frac{y}{a} \cdot x - \color{blue}{\frac{t}{a} \cdot z}
\]
if -1.00000000000000002e198 < (-.f64 (*.f64 x y) (*.f64 z t)) < -5.0000000000000002e-136 or 4.99999999999999976e-178 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.00000000000000011e301
Initial program 99.7%
\[\frac{x \cdot y - z \cdot t}{a}
\]
if 2.00000000000000011e301 < (-.f64 (*.f64 x y) (*.f64 z t))
\[\leadsto \begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{+198}:\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq -5 \cdot 10^{-136}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 5 \cdot 10^{-178}:\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 2 \cdot 10^{+301}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\end{array}
\]
herbie shell --seed 2023160
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))