| Alternative 1 | |
|---|---|
| Accuracy | 92.2% |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{-55} \lor \neg \left(x \leq 9.5 \cdot 10^{-202}\right):\\
\;\;\;\;x \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x y) z)))
(if (<= (* x y) -4e-73)
t_0
(if (<= (* x y) 1e-166)
(/ x (/ z y))
(if (<= (* x y) 1e+66) t_0 (* x (/ y z)))))))double code(double x, double y, double z) {
return (x * y) / z;
}
double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if ((x * y) <= -4e-73) {
tmp = t_0;
} else if ((x * y) <= 1e-166) {
tmp = x / (z / y);
} else if ((x * y) <= 1e+66) {
tmp = t_0;
} else {
tmp = x * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * y) / z
if ((x * y) <= (-4d-73)) then
tmp = t_0
else if ((x * y) <= 1d-166) then
tmp = x / (z / y)
else if ((x * y) <= 1d+66) then
tmp = t_0
else
tmp = x * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
public static double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if ((x * y) <= -4e-73) {
tmp = t_0;
} else if ((x * y) <= 1e-166) {
tmp = x / (z / y);
} else if ((x * y) <= 1e+66) {
tmp = t_0;
} else {
tmp = x * (y / z);
}
return tmp;
}
def code(x, y, z): return (x * y) / z
def code(x, y, z): t_0 = (x * y) / z tmp = 0 if (x * y) <= -4e-73: tmp = t_0 elif (x * y) <= 1e-166: tmp = x / (z / y) elif (x * y) <= 1e+66: tmp = t_0 else: tmp = x * (y / z) return tmp
function code(x, y, z) return Float64(Float64(x * y) / z) end
function code(x, y, z) t_0 = Float64(Float64(x * y) / z) tmp = 0.0 if (Float64(x * y) <= -4e-73) tmp = t_0; elseif (Float64(x * y) <= 1e-166) tmp = Float64(x / Float64(z / y)); elseif (Float64(x * y) <= 1e+66) tmp = t_0; else tmp = Float64(x * Float64(y / z)); end return tmp end
function tmp = code(x, y, z) tmp = (x * y) / z; end
function tmp_2 = code(x, y, z) t_0 = (x * y) / z; tmp = 0.0; if ((x * y) <= -4e-73) tmp = t_0; elseif ((x * y) <= 1e-166) tmp = x / (z / y); elseif ((x * y) <= 1e+66) tmp = t_0; else tmp = x * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e-73], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 1e-166], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+66], t$95$0, N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]]
\frac{x \cdot y}{z}
\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{-73}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 10^{-166}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+66}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{z}\\
\end{array}
Results
| Original | 92.3% |
|---|---|
| Target | 92.5% |
| Herbie | 95.6% |
if (*.f64 x y) < -3.99999999999999999e-73 or 1.00000000000000004e-166 < (*.f64 x y) < 9.99999999999999945e65Initial program 96.5%
if -3.99999999999999999e-73 < (*.f64 x y) < 1.00000000000000004e-166Initial program 91.6%
Simplified98.7%
[Start]91.6 | \[ \frac{x \cdot y}{z}
\] |
|---|---|
associate-/l* [=>]98.7 | \[ \color{blue}{\frac{x}{\frac{z}{y}}}
\] |
if 9.99999999999999945e65 < (*.f64 x y) Initial program 90.6%
Simplified96.1%
[Start]90.6 | \[ \frac{x \cdot y}{z}
\] |
|---|---|
associate-*r/ [<=]96.1 | \[ \color{blue}{x \cdot \frac{y}{z}}
\] |
Final simplification97.2%
| Alternative 1 | |
|---|---|
| Accuracy | 92.2% |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Accuracy | 92.2% |
| Cost | 584 |
| Alternative 3 | |
|---|---|
| Accuracy | 92.0% |
| Cost | 584 |
| Alternative 4 | |
|---|---|
| Accuracy | 91.9% |
| Cost | 320 |
herbie shell --seed 2023160
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))