\[\left(\left(cosTheta_i > 0.9999 \land cosTheta_i \leq 1\right) \land \left(2.328306437 \cdot 10^{-10} \leq u1 \land u1 \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u2 \land u2 \leq 1\right)\]
Math FPCore C Fortran Julia MATLAB TeX \[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\]
↓
\[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{u2 \cdot \left(u2 \cdot 39.47841760436263\right)}\right)
\]
(FPCore (cosTheta_i u1 u2)
:precision binary32
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2)))) ↓
(FPCore (cosTheta_i u1 u2)
:precision binary32
(* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* u2 (* u2 39.47841760436263)))))) float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
↓
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((u2 * (u2 * 39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
↓
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt((u2 * (u2 * 39.47841760436263e0))))
end function
function code(cosTheta_i, u1, u2)
return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
↓
function code(cosTheta_i, u1, u2)
return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(u2 * Float32(u2 * Float32(39.47841760436263))))))
end
function tmp = code(cosTheta_i, u1, u2)
tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
↓
function tmp = code(cosTheta_i, u1, u2)
tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt((u2 * (u2 * single(39.47841760436263)))));
end
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
↓
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{u2 \cdot \left(u2 \cdot 39.47841760436263\right)}\right)
Alternatives Alternative 1 Accuracy 94.1% Cost 10020
\[\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t_0 \leq 0.9879999756813049:\\
\;\;\;\;\sqrt{u1} \cdot \left(\left(1 + t_0\right) + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\end{array}
\]
Alternative 2 Accuracy 94.1% Cost 9892
\[\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t_0 \leq 0.9879999756813049:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\end{array}
\]
Alternative 3 Accuracy 99.0% Cost 6688
\[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\]
Alternative 4 Accuracy 88.3% Cost 3616
\[\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)
\]
Alternative 5 Accuracy 71.5% Cost 3360
\[\sqrt{u1 \cdot \left(u1 + 1\right)}
\]
Alternative 6 Accuracy 71.6% Cost 3360
\[\sqrt{u1 + u1 \cdot u1}
\]
Alternative 7 Accuracy 79.9% Cost 3360
\[\sqrt{\frac{u1}{1 - u1}}
\]
Alternative 8 Accuracy 63.2% Cost 3232
\[\sqrt{u1}
\]
Alternative 9 Accuracy 18.9% Cost 416
\[\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \left(u1 \cdot \left(u1 + 0.5\right)\right)
\]
Alternative 10 Accuracy 18.9% Cost 416
\[\left(u1 + 0.5\right) \cdot \left(u1 + u1 \cdot \left(-19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\right)
\]
Alternative 11 Accuracy 18.6% Cost 224
\[u1 \cdot u1 + u1 \cdot 0.5
\]
Alternative 12 Accuracy 18.6% Cost 160
\[u1 \cdot \left(u1 + 0.5\right)
\]
Alternative 13 Accuracy 18.3% Cost 96
\[u1 \cdot 0.5
\]