\[\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)
\]
↓
\[\cos th \cdot \left(\frac{a1}{\frac{\sqrt{2}}{a1}} + a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)\right)
\]
(FPCore (a1 a2 th)
:precision binary64
(+
(* (/ (cos th) (sqrt 2.0)) (* a1 a1))
(* (/ (cos th) (sqrt 2.0)) (* a2 a2))))
↓
(FPCore (a1 a2 th)
:precision binary64
(* (cos th) (+ (/ a1 (/ (sqrt 2.0) a1)) (* a2 (* a2 (pow 2.0 -0.5))))))
double code(double a1, double a2, double th) {
return ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
}
↓
double code(double a1, double a2, double th) {
return cos(th) * ((a1 / (sqrt(2.0) / a1)) + (a2 * (a2 * pow(2.0, -0.5))));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / sqrt(2.0d0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0d0)) * (a2 * a2))
end function
↓
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a1 / (sqrt(2.0d0) / a1)) + (a2 * (a2 * (2.0d0 ** (-0.5d0)))))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.sqrt(2.0)) * (a1 * a1)) + ((Math.cos(th) / Math.sqrt(2.0)) * (a2 * a2));
}
↓
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a1 / (Math.sqrt(2.0) / a1)) + (a2 * (a2 * Math.pow(2.0, -0.5))));
}
def code(a1, a2, th):
return ((math.cos(th) / math.sqrt(2.0)) * (a1 * a1)) + ((math.cos(th) / math.sqrt(2.0)) * (a2 * a2))
↓
def code(a1, a2, th):
return math.cos(th) * ((a1 / (math.sqrt(2.0) / a1)) + (a2 * (a2 * math.pow(2.0, -0.5))))
function code(a1, a2, th)
return Float64(Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a1 * a1)) + Float64(Float64(cos(th) / sqrt(2.0)) * Float64(a2 * a2)))
end
↓
function code(a1, a2, th)
return Float64(cos(th) * Float64(Float64(a1 / Float64(sqrt(2.0) / a1)) + Float64(a2 * Float64(a2 * (2.0 ^ -0.5)))))
end
function tmp = code(a1, a2, th)
tmp = ((cos(th) / sqrt(2.0)) * (a1 * a1)) + ((cos(th) / sqrt(2.0)) * (a2 * a2));
end
↓
function tmp = code(a1, a2, th)
tmp = cos(th) * ((a1 / (sqrt(2.0) / a1)) + (a2 * (a2 * (2.0 ^ -0.5))));
end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 / N[(N[Sqrt[2.0], $MachinePrecision] / a1), $MachinePrecision]), $MachinePrecision] + N[(a2 * N[(a2 * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1\right) + \frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2\right)
↓
\cos th \cdot \left(\frac{a1}{\frac{\sqrt{2}}{a1}} + a2 \cdot \left(a2 \cdot {2}^{-0.5}\right)\right)
Alternatives
| Alternative 1 |
|---|
| Accuracy | 77.9% |
|---|
| Cost | 32844 |
|---|
\[\begin{array}{l}
t_1 := \cos th \cdot \left(\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\right)\\
\mathbf{if}\;\cos th \leq 0.92:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\cos th \leq 0.59:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a1 \cdot a1\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)\right)\\
\mathbf{elif}\;\cos th \leq 0.98:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\]
| Alternative 2 |
|---|
| Accuracy | 45.5% |
|---|
| Cost | 13512 |
|---|
\[\begin{array}{l}
\mathbf{if}\;a1 \leq 2.5 \cdot 10^{+47}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot \left(\cos th \cdot a1\right)\right)\\
\mathbf{elif}\;a1 \leq 1.8 \cdot 10^{-148}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\cos th \cdot \left(\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\right)\\
\end{array}
\]
| Alternative 3 |
|---|
| Accuracy | 99.6% |
|---|
| Cost | 13504 |
|---|
\[\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\]
| Alternative 4 |
|---|
| Accuracy | 65.2% |
|---|
| Cost | 7497 |
|---|
\[\begin{array}{l}
\mathbf{if}\;th \leq 3.1 \cdot 10^{+68} \lor \neg \left(th \leq 5.8 \cdot 10^{+166}\right):\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a1 \cdot a1\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)\right)\\
\end{array}
\]
| Alternative 5 |
|---|
| Accuracy | 65.1% |
|---|
| Cost | 7241 |
|---|
\[\begin{array}{l}
\mathbf{if}\;th \leq 3.1 \cdot 10^{+68} \lor \neg \left(th \leq 5.8 \cdot 10^{+166}\right):\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \sqrt{a1 \cdot \frac{a1}{2}}\\
\end{array}
\]
| Alternative 6 |
|---|
| Accuracy | 45.9% |
|---|
| Cost | 6980 |
|---|
\[\begin{array}{l}
\mathbf{if}\;a2 \leq 1.16 \cdot 10^{-158}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{1}{\frac{\sqrt{2}}{a2}}\\
\end{array}
\]
| Alternative 7 |
|---|
| Accuracy | 45.9% |
|---|
| Cost | 6852 |
|---|
\[\begin{array}{l}
\mathbf{if}\;a2 \leq 1.16 \cdot 10^{-158}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a2 \cdot a2\right)\\
\end{array}
\]
| Alternative 8 |
|---|
| Accuracy | 45.9% |
|---|
| Cost | 6852 |
|---|
\[\begin{array}{l}
\mathbf{if}\;a2 \leq 1.16 \cdot 10^{-158}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\end{array}
\]
| Alternative 9 |
|---|
| Accuracy | 39.7% |
|---|
| Cost | 6720 |
|---|
\[\sqrt{0.5} \cdot \left(a1 \cdot a1\right)
\]