\[ \begin{array}{c}[a1, a2] = \mathsf{sort}([a1, a2])\\ [b1, b2] = \mathsf{sort}([b1, b2])\\ \end{array} \]
\[\frac{a1 \cdot a2}{b1 \cdot b2}
\]
↓
\[\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{a1 \cdot \frac{a2}{b2}}{b1}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{+284}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-309}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 10^{+305}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b2 \cdot \frac{b1}{a2}}\\
\end{array}
\]
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
↓
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (/ (* a1 (/ a2 b2)) b1)))
(if (<= t_0 -4e+284)
t_1
(if (<= t_0 -5e-309)
t_0
(if (<= t_0 0.0)
t_1
(if (<= t_0 1e+305) t_0 (/ a1 (* b2 (/ b1 a2)))))))))double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
↓
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 * (a2 / b2)) / b1;
double tmp;
if (t_0 <= -4e+284) {
tmp = t_1;
} else if (t_0 <= -5e-309) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+305) {
tmp = t_0;
} else {
tmp = a1 / (b2 * (b1 / a2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
↓
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
t_1 = (a1 * (a2 / b2)) / b1
if (t_0 <= (-4d+284)) then
tmp = t_1
else if (t_0 <= (-5d-309)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 1d+305) then
tmp = t_0
else
tmp = a1 / (b2 * (b1 / a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
↓
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 * (a2 / b2)) / b1;
double tmp;
if (t_0 <= -4e+284) {
tmp = t_1;
} else if (t_0 <= -5e-309) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+305) {
tmp = t_0;
} else {
tmp = a1 / (b2 * (b1 / a2));
}
return tmp;
}
def code(a1, a2, b1, b2):
return (a1 * a2) / (b1 * b2)
↓
def code(a1, a2, b1, b2):
t_0 = (a1 * a2) / (b1 * b2)
t_1 = (a1 * (a2 / b2)) / b1
tmp = 0
if t_0 <= -4e+284:
tmp = t_1
elif t_0 <= -5e-309:
tmp = t_0
elif t_0 <= 0.0:
tmp = t_1
elif t_0 <= 1e+305:
tmp = t_0
else:
tmp = a1 / (b2 * (b1 / a2))
return tmp
function code(a1, a2, b1, b2)
return Float64(Float64(a1 * a2) / Float64(b1 * b2))
end
↓
function code(a1, a2, b1, b2)
t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2))
t_1 = Float64(Float64(a1 * Float64(a2 / b2)) / b1)
tmp = 0.0
if (t_0 <= -4e+284)
tmp = t_1;
elseif (t_0 <= -5e-309)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 1e+305)
tmp = t_0;
else
tmp = Float64(a1 / Float64(b2 * Float64(b1 / a2)));
end
return tmp
end
function tmp = code(a1, a2, b1, b2)
tmp = (a1 * a2) / (b1 * b2);
end
↓
function tmp_2 = code(a1, a2, b1, b2)
t_0 = (a1 * a2) / (b1 * b2);
t_1 = (a1 * (a2 / b2)) / b1;
tmp = 0.0;
if (t_0 <= -4e+284)
tmp = t_1;
elseif (t_0 <= -5e-309)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 1e+305)
tmp = t_0;
else
tmp = a1 / (b2 * (b1 / a2));
end
tmp_2 = tmp;
end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
↓
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 * N[(a2 / b2), $MachinePrecision]), $MachinePrecision] / b1), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+284], t$95$1, If[LessEqual[t$95$0, -5e-309], t$95$0, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e+305], t$95$0, N[(a1 / N[(b2 * N[(b1 / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\frac{a1 \cdot a2}{b1 \cdot b2}
↓
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{a1 \cdot \frac{a2}{b2}}{b1}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{+284}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-309}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 10^{+305}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b2 \cdot \frac{b1}{a2}}\\
\end{array}