| Alternative 1 | |
|---|---|
| Accuracy | 59.6% |
| Cost | 521 |
\[\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{+34} \lor \neg \left(z \leq 1.35 \cdot 10^{-70}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
(FPCore (x y z) :precision binary64 (- (* y x) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
double code(double x, double y, double z) {
return (y * x) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * x) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
public static double code(double x, double y, double z) {
return (y * x) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
def code(x, y, z): return (y * x) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function code(x, y, z) return Float64(Float64(y * x) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
function tmp = code(x, y, z) tmp = (y * x) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(y * x), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
y \cdot x - y \cdot z
Results
| Original | 57.7% |
|---|---|
| Target | 78.7% |
| Herbie | 78.7% |
Initial program 62.1%
Taylor expanded in x around 0 81.6%
Simplified81.6%
[Start]81.6 | \[ y \cdot x + -1 \cdot \left(y \cdot z\right)
\] |
|---|---|
fma-def [=>]81.6 | \[ \color{blue}{\mathsf{fma}\left(y, x, -1 \cdot \left(y \cdot z\right)\right)}
\] |
mul-1-neg [=>]81.6 | \[ \mathsf{fma}\left(y, x, \color{blue}{-y \cdot z}\right)
\] |
fma-neg [<=]81.6 | \[ \color{blue}{y \cdot x - y \cdot z}
\] |
Final simplification81.6%
| Alternative 1 | |
|---|---|
| Accuracy | 59.6% |
| Cost | 521 |
| Alternative 2 | |
|---|---|
| Accuracy | 78.7% |
| Cost | 320 |
| Alternative 3 | |
|---|---|
| Accuracy | 41.8% |
| Cost | 192 |
| Alternative 4 | |
|---|---|
| Accuracy | 3.2% |
| Cost | 64 |
| Alternative 5 | |
|---|---|
| Accuracy | 6.7% |
| Cost | 64 |
herbie shell --seed 2023157
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))