?

Average Accuracy: 63.3% → 78.7%
Time: 3.2s
Precision: binary64
Cost: 448

?

\[\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z \]
\[x \cdot y - y \cdot z \]
(FPCore (x y z)
 :precision binary64
 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
(FPCore (x y z) :precision binary64 (- (* x y) (* y z)))
double code(double x, double y, double z) {
	return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
double code(double x, double y, double z) {
	return (x * y) - (y * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * y) - (y * z)
end function
public static double code(double x, double y, double z) {
	return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
public static double code(double x, double y, double z) {
	return (x * y) - (y * z);
}
def code(x, y, z):
	return (((x * y) - (y * y)) + (y * y)) - (y * z)
def code(x, y, z):
	return (x * y) - (y * z)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z))
end
function code(x, y, z)
	return Float64(Float64(x * y) - Float64(y * z))
end
function tmp = code(x, y, z)
	tmp = (((x * y) - (y * y)) + (y * y)) - (y * z);
end
function tmp = code(x, y, z)
	tmp = (x * y) - (y * z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
x \cdot y - y \cdot z

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original63.3%
Target78.7%
Herbie78.7%
\[\left(x - z\right) \cdot y \]

Derivation?

  1. Initial program 68.6%

    \[\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z \]
  2. Simplified81.6%

    \[\leadsto \color{blue}{x \cdot y - y \cdot z} \]
    Step-by-step derivation

    [Start]68.6

    \[ \left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z \]

    associate-+l- [=>]75.4

    \[ \color{blue}{\left(x \cdot y - \left(y \cdot y - y \cdot y\right)\right)} - y \cdot z \]

    +-inverses [=>]81.6

    \[ \left(x \cdot y - \color{blue}{0}\right) - y \cdot z \]

    associate--l- [=>]81.6

    \[ \color{blue}{x \cdot y - \left(0 + y \cdot z\right)} \]

    +-lft-identity [=>]81.6

    \[ x \cdot y - \color{blue}{y \cdot z} \]
  3. Final simplification81.6%

    \[\leadsto x \cdot y - y \cdot z \]

Alternatives

Alternative 1
Accuracy59.6%
Cost521
\[\begin{array}{l} \mathbf{if}\;z \leq -7.5 \cdot 10^{+34} \lor \neg \left(z \leq 1.35 \cdot 10^{-70}\right):\\ \;\;\;\;y \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot y\\ \end{array} \]
Alternative 2
Accuracy78.7%
Cost320
\[y \cdot \left(x - z\right) \]
Alternative 3
Accuracy41.8%
Cost192
\[x \cdot y \]

Error

Reproduce?

herbie shell --seed 2023157 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
  :precision binary64

  :herbie-target
  (* (- x z) y)

  (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))