?

Average Accuracy: 62.7% → 75.2%
Time: 6.8s
Precision: binary64
Cost: 320

?

\[\frac{x}{y \cdot y} \]
\[\frac{\frac{x}{y}}{y} \]
(FPCore (x y) :precision binary64 (/ x (* y y)))
(FPCore (x y) :precision binary64 (/ (/ x y) y))
double code(double x, double y) {
	return x / (y * y);
}
double code(double x, double y) {
	return (x / y) / y;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x / (y * y)
end function
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x / y) / y
end function
public static double code(double x, double y) {
	return x / (y * y);
}
public static double code(double x, double y) {
	return (x / y) / y;
}
def code(x, y):
	return x / (y * y)
def code(x, y):
	return (x / y) / y
function code(x, y)
	return Float64(x / Float64(y * y))
end
function code(x, y)
	return Float64(Float64(x / y) / y)
end
function tmp = code(x, y)
	tmp = x / (y * y);
end
function tmp = code(x, y)
	tmp = (x / y) / y;
end
code[x_, y_] := N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]
\frac{x}{y \cdot y}
\frac{\frac{x}{y}}{y}

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original62.7%
Target75.2%
Herbie75.2%
\[\frac{\frac{x}{y}}{y} \]

Derivation?

  1. Initial program 63.2%

    \[\frac{x}{y \cdot y} \]
  2. Taylor expanded in x around 0 63.2%

    \[\leadsto \color{blue}{\frac{x}{{y}^{2}}} \]
  3. Simplified76.0%

    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}} \]
    Step-by-step derivation

    [Start]63.2

    \[ \frac{x}{{y}^{2}} \]

    unpow2 [=>]63.2

    \[ \frac{x}{\color{blue}{y \cdot y}} \]

    associate-/r* [=>]76.0

    \[ \color{blue}{\frac{\frac{x}{y}}{y}} \]
  4. Final simplification76.0%

    \[\leadsto \frac{\frac{x}{y}}{y} \]

Alternatives

Alternative 1
Accuracy62.7%
Cost320
\[\frac{x}{y \cdot y} \]

Error

Reproduce?

herbie shell --seed 2023157 
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))