| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 13888 |
\[\left(1 - v \cdot v\right) \cdot \left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)
\]
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (* (sqrt (- 1.0 (* 3.0 (* v v)))) (- 1.0 (* v v)))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
double code(double v) {
return (sqrt(2.0) / 4.0) * (sqrt((1.0 - (3.0 * (v * v)))) * (1.0 - (v * v)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (sqrt((1.0d0 - (3.0d0 * (v * v)))) * (1.0d0 - (v * v)))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (Math.sqrt((1.0 - (3.0 * (v * v)))) * (1.0 - (v * v)));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
def code(v): return (math.sqrt(2.0) / 4.0) * (math.sqrt((1.0 - (3.0 * (v * v)))) * (1.0 - (v * v)))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v)))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (sqrt((1.0 - (3.0 * (v * v)))) * (1.0 - (v * v))); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\frac{\sqrt{2}}{4} \cdot \left(\sqrt{1 - 3 \cdot \left(v \cdot v\right)} \cdot \left(1 - v \cdot v\right)\right)
Results
Initial program 100.0%
Simplified100.0%
[Start]100.0 | \[ \left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\] |
|---|---|
associate-*l* [=>]100.0 | \[ \color{blue}{\frac{\sqrt{2}}{4} \cdot \left(\sqrt{1 - 3 \cdot \left(v \cdot v\right)} \cdot \left(1 - v \cdot v\right)\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 13888 |
herbie shell --seed 2023151
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))