(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))) (t_2 (fma x (/ y a) (/ (- z) (/ a t)))))
(if (<= t_1 -5e+280)
t_2
(if (<= t_1 -1e-285)
(/ t_1 a)
(if (<= t_1 1.6e-102)
t_2
(if (<= t_1 5e+55)
(/ (+ (* x y) (fma z (- t) (fma z (- t) (* z t)))) a)
(- (/ x (/ a y)) (/ z (/ a t)))))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = fma(x, (y / a), (-z / (a / t)));
double tmp;
if (t_1 <= -5e+280) {
tmp = t_2;
} else if (t_1 <= -1e-285) {
tmp = t_1 / a;
} else if (t_1 <= 1.6e-102) {
tmp = t_2;
} else if (t_1 <= 5e+55) {
tmp = ((x * y) + fma(z, -t, fma(z, -t, (z * t)))) / a;
} else {
tmp = (x / (a / y)) - (z / (a / t));
}
return tmp;
}
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
\[\leadsto \begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -5 \cdot 10^{+280}:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{y}{a}, \frac{-z}{\frac{a}{t}}\right)\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{-285}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 1.6 \cdot 10^{-102}:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{y}{a}, \frac{-z}{\frac{a}{t}}\right)\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 5 \cdot 10^{+55}:\\
\;\;\;\;\frac{x \cdot y + \mathsf{fma}\left(z, -t, \mathsf{fma}\left(z, -t, z \cdot t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\end{array}
\]
herbie shell --seed 2023151
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))