(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (- (cos y) (fma (sin y) z (- x))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
return cos(y) - fma(sin(y), z, -x);
}
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function code(x, y, z) return Float64(cos(y) - fma(sin(y), z, Float64(-x))) end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z + (-x)), $MachinePrecision]), $MachinePrecision]
\left(x + \cos y\right) - z \cdot \sin y
\cos y - \mathsf{fma}\left(\sin y, z, -x\right)
Initial program 99.9%
Simplified99.9%
herbie shell --seed 2023151
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))