?

Average Accuracy: 99.9% → 99.9%
Time: 3.6s
Precision: binary64
Cost: 6848

?

\[x \cdot x - \left(y \cdot 4\right) \cdot z \]
\[\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right) \]
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
(FPCore (x y z) :precision binary64 (fma x x (* z (* y -4.0))))
double code(double x, double y, double z) {
	return (x * x) - ((y * 4.0) * z);
}
double code(double x, double y, double z) {
	return fma(x, x, (z * (y * -4.0)));
}
function code(x, y, z)
	return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z))
end
function code(x, y, z)
	return fma(x, x, Float64(z * Float64(y * -4.0)))
end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(x * x + N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right)

Error?

Derivation?

  1. Initial program 99.9%

    \[x \cdot x - \left(y \cdot 4\right) \cdot z \]
  2. Simplified99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right)} \]
    Proof

    [Start]99.9

    \[ x \cdot x - \left(y \cdot 4\right) \cdot z \]

    fma-neg [=>]99.9

    \[ \color{blue}{\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)} \]

    *-commutative [=>]99.9

    \[ \mathsf{fma}\left(x, x, -\color{blue}{z \cdot \left(y \cdot 4\right)}\right) \]

    distribute-rgt-neg-in [=>]99.9

    \[ \mathsf{fma}\left(x, x, \color{blue}{z \cdot \left(-y \cdot 4\right)}\right) \]

    distribute-rgt-neg-in [=>]99.9

    \[ \mathsf{fma}\left(x, x, z \cdot \color{blue}{\left(y \cdot \left(-4\right)\right)}\right) \]

    metadata-eval [=>]99.9

    \[ \mathsf{fma}\left(x, x, z \cdot \left(y \cdot \color{blue}{-4}\right)\right) \]
  3. Final simplification99.9%

    \[\leadsto \mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right) \]

Alternatives

Alternative 1
Accuracy82.3%
Cost584
\[\begin{array}{l} \mathbf{if}\;x \leq -120000000000:\\ \;\;\;\;x \cdot x\\ \mathbf{elif}\;x \leq 1.7 \cdot 10^{-42}:\\ \;\;\;\;y \cdot \left(z \cdot -4\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot x\\ \end{array} \]
Alternative 2
Accuracy82.2%
Cost584
\[\begin{array}{l} \mathbf{if}\;x \leq -115000000000:\\ \;\;\;\;x \cdot x\\ \mathbf{elif}\;x \leq 1.8 \cdot 10^{-49}:\\ \;\;\;\;z \cdot \left(y \cdot -4\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot x\\ \end{array} \]
Alternative 3
Accuracy99.9%
Cost576
\[x \cdot x - y \cdot \left(z \cdot 4\right) \]
Alternative 4
Accuracy44.7%
Cost192
\[x \cdot x \]

Error

Reproduce?

herbie shell --seed 2023151 
(FPCore (x y z)
  :name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
  :precision binary64
  (- (* x x) (* (* y 4.0) z)))