| Alternative 1 | |
|---|---|
| Accuracy | 76.1% |
| Cost | 521 |
\[\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{-49} \lor \neg \left(z \leq 3.9 \cdot 10^{+20}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
y \cdot \left(x - z\right)
Results
| Original | 73.1% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 73.1%
Simplified100.0%
[Start]73.1 | \[ \left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\] |
|---|---|
+-commutative [=>]73.1 | \[ \left(\color{blue}{\left(y \cdot y + x \cdot y\right)} - y \cdot z\right) - y \cdot y
\] |
associate--l+ [=>]73.1 | \[ \color{blue}{\left(y \cdot y + \left(x \cdot y - y \cdot z\right)\right)} - y \cdot y
\] |
+-commutative [=>]73.1 | \[ \color{blue}{\left(\left(x \cdot y - y \cdot z\right) + y \cdot y\right)} - y \cdot y
\] |
associate--l+ [=>]87.2 | \[ \color{blue}{\left(x \cdot y - y \cdot z\right) + \left(y \cdot y - y \cdot y\right)}
\] |
+-inverses [=>]100.0 | \[ \left(x \cdot y - y \cdot z\right) + \color{blue}{0}
\] |
+-rgt-identity [=>]100.0 | \[ \color{blue}{x \cdot y - y \cdot z}
\] |
*-commutative [=>]100.0 | \[ \color{blue}{y \cdot x} - y \cdot z
\] |
distribute-lft-out-- [=>]100.0 | \[ \color{blue}{y \cdot \left(x - z\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 76.1% |
| Cost | 521 |
| Alternative 2 | |
|---|---|
| Accuracy | 52.4% |
| Cost | 192 |
herbie shell --seed 2023151
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))