?

Average Accuracy: 99.8% → 99.8%
Time: 8.2s
Precision: binary64
Cost: 13248

?

\[x \cdot \sin y + z \cdot \cos y \]
\[z \cdot \cos y + x \cdot \sin y \]
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
	return (x * sin(y)) + (z * cos(y));
}
double code(double x, double y, double z) {
	return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * sin(y)) + (z * cos(y))
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x * Math.sin(y)) + (z * Math.cos(y));
}
public static double code(double x, double y, double z) {
	return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z):
	return (x * math.sin(y)) + (z * math.cos(y))
def code(x, y, z):
	return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x * sin(y)) + Float64(z * cos(y)))
end
function code(x, y, z)
	return Float64(Float64(z * cos(y)) + Float64(x * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x * sin(y)) + (z * cos(y));
end
function tmp = code(x, y, z)
	tmp = (z * cos(y)) + (x * sin(y));
end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot \sin y + z \cdot \cos y
z \cdot \cos y + x \cdot \sin y

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation?

  1. Initial program 99.8%

    \[x \cdot \sin y + z \cdot \cos y \]
  2. Final simplification99.8%

    \[\leadsto z \cdot \cos y + x \cdot \sin y \]

Alternatives

Alternative 1
Accuracy74.6%
Cost7386
\[\begin{array}{l} t_0 := x \cdot \sin y\\ \mathbf{if}\;y \leq -4 \cdot 10^{-6}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq 0.0058:\\ \;\;\;\;z + x \cdot y\\ \mathbf{elif}\;y \leq 4.3 \cdot 10^{+52} \lor \neg \left(y \leq 1.55 \cdot 10^{+104} \lor \neg \left(y \leq 1.35 \cdot 10^{+165}\right) \land y \leq 4 \cdot 10^{+273}\right):\\ \;\;\;\;z \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \]
Alternative 2
Accuracy85.1%
Cost7250
\[\begin{array}{l} \mathbf{if}\;x \leq -9.6 \cdot 10^{-148} \lor \neg \left(x \leq 3.8 \cdot 10^{-78} \lor \neg \left(x \leq 10^{+17}\right) \land x \leq 7.4 \cdot 10^{+55}\right):\\ \;\;\;\;z + x \cdot \sin y\\ \mathbf{else}:\\ \;\;\;\;z \cdot \cos y\\ \end{array} \]
Alternative 3
Accuracy74.8%
Cost6857
\[\begin{array}{l} \mathbf{if}\;y \leq -480 \lor \neg \left(y \leq 0.004\right):\\ \;\;\;\;z \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;z + x \cdot y\\ \end{array} \]
Alternative 4
Accuracy41.5%
Cost456
\[\begin{array}{l} \mathbf{if}\;z \leq -1.55 \cdot 10^{-252}:\\ \;\;\;\;z\\ \mathbf{elif}\;z \leq 1.02 \cdot 10^{-149}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;z\\ \end{array} \]
Alternative 5
Accuracy52.2%
Cost320
\[z + x \cdot y \]
Alternative 6
Accuracy38.9%
Cost64
\[z \]

Error

Reproduce?

herbie shell --seed 2023147 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
  :precision binary64
  (+ (* x (sin y)) (* z (cos y))))