\[\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{+298}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+202}:\\
\;\;\;\;\frac{t_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{t}{\frac{a}{z}}, \frac{y}{\frac{a}{x}}\right)\\
\end{array}
\]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -1e+298)
(- (/ x (/ a y)) (/ z (/ a t)))
(if (<= t_1 2e+202) (/ t_1 a) (fma -1.0 (/ t (/ a z)) (/ y (/ a x)))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+298) {
tmp = (x / (a / y)) - (z / (a / t));
} else if (t_1 <= 2e+202) {
tmp = t_1 / a;
} else {
tmp = fma(-1.0, (t / (a / z)), (y / (a / x)));
}
return tmp;
}
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
\[\leadsto \begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -1 \cdot 10^{+298}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 2 \cdot 10^{+202}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{t}{\frac{a}{z}}, \frac{y}{\frac{a}{x}}\right)\\
\end{array}
\]
herbie shell --seed 2023147
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))