\[\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq 10^{+160}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
↓
(FPCore (x y z)
:precision binary64
(if (<= (* (- 1.0 y) z) 1e+160)
(* x (+ 1.0 (* z (+ y -1.0))))
(* z (- (* y x) x))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 1e+160) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * ((y * x) - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) * z) <= 1d+160) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = z * ((y * x) - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 1e+160) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z * ((y * x) - x);
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
tmp = 0
if ((1.0 - y) * z) <= 1e+160:
tmp = x * (1.0 + (z * (y + -1.0)))
else:
tmp = z * ((y * x) - x)
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
↓
function code(x, y, z)
tmp = 0.0
if (Float64(Float64(1.0 - y) * z) <= 1e+160)
tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0))));
else
tmp = Float64(z * Float64(Float64(y * x) - x));
end
return tmp
end
function tmp = code(x, y, z)
tmp = x * (1.0 - ((1.0 - y) * z));
end
↓
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (((1.0 - y) * z) <= 1e+160)
tmp = x * (1.0 + (z * (y + -1.0)));
else
tmp = z * ((y * x) - x);
end
tmp_2 = tmp;
end