(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -1e+154)
(/ (* b -2.0) (* 3.0 a))
(if (<= b 2.65e-68)
(/ (- (sqrt (- (* b b) (* (* 3.0 a) c))) b) (* 3.0 a))
(/ (* c -0.5) b))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -1e+154) {
tmp = (b * -2.0) / (3.0 * a);
} else if (b <= 2.65e-68) {
tmp = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-1d+154)) then
tmp = (b * (-2.0d0)) / (3.0d0 * a)
else if (b <= 2.65d-68) then
tmp = (sqrt(((b * b) - ((3.0d0 * a) * c))) - b) / (3.0d0 * a)
else
tmp = (c * (-0.5d0)) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -1e+154) {
tmp = (b * -2.0) / (3.0 * a);
} else if (b <= 2.65e-68) {
tmp = (Math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
def code(a, b, c):
return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -1e+154:
tmp = (b * -2.0) / (3.0 * a)
elif b <= 2.65e-68:
tmp = (math.sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a)
else:
tmp = (c * -0.5) / b
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -1e+154)
tmp = Float64(Float64(b * -2.0) / Float64(3.0 * a));
elseif (b <= 2.65e-68)
tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c))) - b) / Float64(3.0 * a));
else
tmp = Float64(Float64(c * -0.5) / b);
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -1e+154)
tmp = (b * -2.0) / (3.0 * a);
elseif (b <= 2.65e-68)
tmp = (sqrt(((b * b) - ((3.0 * a) * c))) - b) / (3.0 * a);
else
tmp = (c * -0.5) / b;
end
tmp_2 = tmp;
end