\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot y}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
t_1 := x \cdot \frac{y}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-299}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 10^{+294}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x y) z)) (t_1 (* x (/ y z))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -2e-299)
t_0
(if (<= t_0 0.0) t_1 (if (<= t_0 1e+294) t_0 (/ x (/ z y)))))))) double code(double x, double y, double z) {
return (x * y) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double t_1 = x * (y / z);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -2e-299) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+294) {
tmp = t_0;
} else {
tmp = x / (z / y);
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * y) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double t_1 = x * (y / z);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -2e-299) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e+294) {
tmp = t_0;
} else {
tmp = x / (z / y);
}
return tmp;
}
def code(x, y, z):
return (x * y) / z
↓
def code(x, y, z):
t_0 = (x * y) / z
t_1 = x * (y / z)
tmp = 0
if t_0 <= -math.inf:
tmp = t_1
elif t_0 <= -2e-299:
tmp = t_0
elif t_0 <= 0.0:
tmp = t_1
elif t_0 <= 1e+294:
tmp = t_0
else:
tmp = x / (z / y)
return tmp
function code(x, y, z)
return Float64(Float64(x * y) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(x * y) / z)
t_1 = Float64(x * Float64(y / z))
tmp = 0.0
if (t_0 <= Float64(-Inf))
tmp = t_1;
elseif (t_0 <= -2e-299)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 1e+294)
tmp = t_0;
else
tmp = Float64(x / Float64(z / y));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * y) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (x * y) / z;
t_1 = x * (y / z);
tmp = 0.0;
if (t_0 <= -Inf)
tmp = t_1;
elseif (t_0 <= -2e-299)
tmp = t_0;
elseif (t_0 <= 0.0)
tmp = t_1;
elseif (t_0 <= 1e+294)
tmp = t_0;
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -2e-299], t$95$0, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e+294], t$95$0, N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]]]]]]
\frac{x \cdot y}{z}
↓
\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
t_1 := x \cdot \frac{y}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-299}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 10^{+294}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}