| Alternative 1 | |
|---|---|
| Accuracy | 75.8% |
| Cost | 521 |
\[\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-75} \lor \neg \left(z \leq 6.4 \cdot 10^{-33}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
y \cdot \left(x - z\right)
Results
| Original | 80.4% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 80.4%
Simplified100.0%
[Start]80.4 | \[ \left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\] |
|---|---|
associate-+l- [=>]87.9 | \[ \color{blue}{\left(x \cdot y - \left(y \cdot y - y \cdot y\right)\right)} - y \cdot z
\] |
+-inverses [=>]100.0 | \[ \left(x \cdot y - \color{blue}{0}\right) - y \cdot z
\] |
associate--l- [=>]100.0 | \[ \color{blue}{x \cdot y - \left(0 + y \cdot z\right)}
\] |
*-commutative [=>]100.0 | \[ \color{blue}{y \cdot x} - \left(0 + y \cdot z\right)
\] |
+-lft-identity [=>]100.0 | \[ y \cdot x - \color{blue}{y \cdot z}
\] |
distribute-lft-out-- [=>]100.0 | \[ \color{blue}{y \cdot \left(x - z\right)}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 75.8% |
| Cost | 521 |
| Alternative 2 | |
|---|---|
| Accuracy | 53.5% |
| Cost | 192 |
herbie shell --seed 2023146
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))