| Alternative 1 | |
|---|---|
| Accuracy | 96.6% |
| Cost | 19840 |
\[2 \cdot \cos \left(0.6666666666666666 \cdot \pi + \cos^{-1} \left(\frac{g}{h}\right) \cdot 0.3333333333333333\right)
\]
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (* 0.6666666666666666 PI) (/ (acos (- (/ g h))) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
double code(double g, double h) {
return 2.0 * cos(((0.6666666666666666 * ((double) M_PI)) + (acos(-(g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos((((2.0 * Math.PI) / 3.0) + (Math.acos((-g / h)) / 3.0)));
}
public static double code(double g, double h) {
return 2.0 * Math.cos(((0.6666666666666666 * Math.PI) + (Math.acos(-(g / h)) / 3.0)));
}
def code(g, h): return 2.0 * math.cos((((2.0 * math.pi) / 3.0) + (math.acos((-g / h)) / 3.0)))
def code(g, h): return 2.0 * math.cos(((0.6666666666666666 * math.pi) + (math.acos(-(g / h)) / 3.0)))
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function code(g, h) return Float64(2.0 * cos(Float64(Float64(0.6666666666666666 * pi) + Float64(acos(Float64(-Float64(g / h))) / 3.0)))) end
function tmp = code(g, h) tmp = 2.0 * cos((((2.0 * pi) / 3.0) + (acos((-g / h)) / 3.0))); end
function tmp = code(g, h) tmp = 2.0 * cos(((0.6666666666666666 * pi) + (acos(-(g / h)) / 3.0))); end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(0.6666666666666666 * Pi), $MachinePrecision] + N[(N[ArcCos[(-N[(g / h), $MachinePrecision])], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
2 \cdot \cos \left(0.6666666666666666 \cdot \pi + \frac{\cos^{-1} \left(-\frac{g}{h}\right)}{3}\right)
Results
Initial program 98.5%
Simplified98.5%
[Start]98.5 | \[ 2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\] |
|---|---|
associate-/l* [=>]98.5 | \[ 2 \cdot \cos \left(\color{blue}{\frac{2}{\frac{3}{\pi}}} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\] |
associate-/r/ [=>]98.5 | \[ 2 \cdot \cos \left(\color{blue}{\frac{2}{3} \cdot \pi} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\] |
metadata-eval [=>]98.5 | \[ 2 \cdot \cos \left(\color{blue}{0.6666666666666666} \cdot \pi + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
\] |
Final simplification98.5%
| Alternative 1 | |
|---|---|
| Accuracy | 96.6% |
| Cost | 19840 |
herbie shell --seed 2023144
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))