| Alternative 1 | |
|---|---|
| Accuracy | 86.3% |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.01\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\]
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\frac{x + y}{y + 1}
\frac{x + y}{y + 1}
Results
Initial program 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 86.3% |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Accuracy | 86.9% |
| Cost | 585 |
| Alternative 3 | |
|---|---|
| Accuracy | 86.9% |
| Cost | 584 |
| Alternative 4 | |
|---|---|
| Accuracy | 73.8% |
| Cost | 328 |
| Alternative 5 | |
|---|---|
| Accuracy | 38.0% |
| Cost | 64 |
herbie shell --seed 2023141
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))