| Alternative 1 | |
|---|---|
| Accuracy | 86.6% |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;y \leq -0.000106 \lor \neg \left(y \leq 0.0023\right):\\
\;\;\;\;2 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(2 \cdot x\right)\\
\end{array}
\]
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
(FPCore (x y) :precision binary64 (* 2.0 (fma x x (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
double code(double x, double y) {
return 2.0 * fma(x, x, (x * y));
}
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function code(x, y) return Float64(2.0 * fma(x, x, Float64(x * y))) end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(2.0 * N[(x * x + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
2 \cdot \left(x \cdot x + x \cdot y\right)
2 \cdot \mathsf{fma}\left(x, x, x \cdot y\right)
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Applied egg-rr100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 86.6% |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 576 |
| Alternative 3 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 448 |
| Alternative 4 | |
|---|---|
| Accuracy | 65.8% |
| Cost | 320 |
herbie shell --seed 2023141
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))