| Alternative 1 | |
|---|---|
| Accuracy | 70.0% |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+66} \lor \neg \left(y \leq 7.8 \cdot 10^{-14}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x (+ y z)) z)))
(if (<= t_0 (- INFINITY))
(* x (/ (+ y z) z))
(if (<= t_0 -2e-89) t_0 (/ x (/ z (+ y z)))))))double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = x * ((y + z) / z);
} else if (t_0 <= -2e-89) {
tmp = t_0;
} else {
tmp = x / (z / (y + z));
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
public static double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = x * ((y + z) / z);
} else if (t_0 <= -2e-89) {
tmp = t_0;
} else {
tmp = x / (z / (y + z));
}
return tmp;
}
def code(x, y, z): return (x * (y + z)) / z
def code(x, y, z): t_0 = (x * (y + z)) / z tmp = 0 if t_0 <= -math.inf: tmp = x * ((y + z) / z) elif t_0 <= -2e-89: tmp = t_0 else: tmp = x / (z / (y + z)) return tmp
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function code(x, y, z) t_0 = Float64(Float64(x * Float64(y + z)) / z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(x * Float64(Float64(y + z) / z)); elseif (t_0 <= -2e-89) tmp = t_0; else tmp = Float64(x / Float64(z / Float64(y + z))); end return tmp end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
function tmp_2 = code(x, y, z) t_0 = (x * (y + z)) / z; tmp = 0.0; if (t_0 <= -Inf) tmp = x * ((y + z) / z); elseif (t_0 <= -2e-89) tmp = t_0; else tmp = x / (z / (y + z)); end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(x * N[(N[(y + z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -2e-89], t$95$0, N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\frac{x \cdot \left(y + z\right)}{z}
\begin{array}{l}
t_0 := \frac{x \cdot \left(y + z\right)}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;x \cdot \frac{y + z}{z}\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-89}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y + z}}\\
\end{array}
Results
| Original | 80.9% |
|---|---|
| Target | 95.0% |
| Herbie | 97.5% |
if (/.f64 (*.f64 x (+.f64 y z)) z) < -inf.0Initial program 0.0%
Simplified99.9%
[Start]0.0 | \[ \frac{x \cdot \left(y + z\right)}{z}
\] |
|---|---|
associate-*r/ [<=]99.9 | \[ \color{blue}{x \cdot \frac{y + z}{z}}
\] |
if -inf.0 < (/.f64 (*.f64 x (+.f64 y z)) z) < -2.00000000000000008e-89Initial program 99.6%
if -2.00000000000000008e-89 < (/.f64 (*.f64 x (+.f64 y z)) z) Initial program 81.8%
Simplified96.4%
[Start]81.8 | \[ \frac{x \cdot \left(y + z\right)}{z}
\] |
|---|---|
associate-/l* [=>]96.4 | \[ \color{blue}{\frac{x}{\frac{z}{y + z}}}
\] |
Final simplification97.5%
| Alternative 1 | |
|---|---|
| Accuracy | 70.0% |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Accuracy | 69.7% |
| Cost | 584 |
| Alternative 3 | |
|---|---|
| Accuracy | 94.5% |
| Cost | 448 |
| Alternative 4 | |
|---|---|
| Accuracy | 94.5% |
| Cost | 448 |
| Alternative 5 | |
|---|---|
| Accuracy | 95.0% |
| Cost | 448 |
| Alternative 6 | |
|---|---|
| Accuracy | 59.4% |
| Cost | 64 |
herbie shell --seed 2023140
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(/ x (/ z (+ y z)))
(/ (* x (+ y z)) z))