| Alternative 1 | |
|---|---|
| Accuracy | 99.3% |
| Cost | 6921 |
\[\begin{array}{l}
\mathbf{if}\;x \leq -14600000000 \lor \neg \left(x \leq 4.4 \cdot 10^{-14}\right):\\
\;\;\;\;\frac{e^{-y}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\]
(FPCore (x y) :precision binary64 (/ (exp (* x (log (/ x (+ x y))))) x))
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (exp (- y)) x))
(t_1 (log (/ x (+ x y))))
(t_2 (/ (exp (* x t_1)) x))
(t_3 (/ (pow (exp x) t_1) x)))
(if (<= t_2 -5000.0)
t_3
(if (<= t_2 -4e-308)
t_0
(if (<= t_2 0.0) t_3 (if (<= t_2 2e-84) t_0 (/ 1.0 x)))))))double code(double x, double y) {
return exp((x * log((x / (x + y))))) / x;
}
double code(double x, double y) {
double t_0 = exp(-y) / x;
double t_1 = log((x / (x + y)));
double t_2 = exp((x * t_1)) / x;
double t_3 = pow(exp(x), t_1) / x;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_3;
} else if (t_2 <= -4e-308) {
tmp = t_0;
} else if (t_2 <= 0.0) {
tmp = t_3;
} else if (t_2 <= 2e-84) {
tmp = t_0;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = exp((x * log((x / (x + y))))) / x
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = exp(-y) / x
t_1 = log((x / (x + y)))
t_2 = exp((x * t_1)) / x
t_3 = (exp(x) ** t_1) / x
if (t_2 <= (-5000.0d0)) then
tmp = t_3
else if (t_2 <= (-4d-308)) then
tmp = t_0
else if (t_2 <= 0.0d0) then
tmp = t_3
else if (t_2 <= 2d-84) then
tmp = t_0
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
return Math.exp((x * Math.log((x / (x + y))))) / x;
}
public static double code(double x, double y) {
double t_0 = Math.exp(-y) / x;
double t_1 = Math.log((x / (x + y)));
double t_2 = Math.exp((x * t_1)) / x;
double t_3 = Math.pow(Math.exp(x), t_1) / x;
double tmp;
if (t_2 <= -5000.0) {
tmp = t_3;
} else if (t_2 <= -4e-308) {
tmp = t_0;
} else if (t_2 <= 0.0) {
tmp = t_3;
} else if (t_2 <= 2e-84) {
tmp = t_0;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x, y): return math.exp((x * math.log((x / (x + y))))) / x
def code(x, y): t_0 = math.exp(-y) / x t_1 = math.log((x / (x + y))) t_2 = math.exp((x * t_1)) / x t_3 = math.pow(math.exp(x), t_1) / x tmp = 0 if t_2 <= -5000.0: tmp = t_3 elif t_2 <= -4e-308: tmp = t_0 elif t_2 <= 0.0: tmp = t_3 elif t_2 <= 2e-84: tmp = t_0 else: tmp = 1.0 / x return tmp
function code(x, y) return Float64(exp(Float64(x * log(Float64(x / Float64(x + y))))) / x) end
function code(x, y) t_0 = Float64(exp(Float64(-y)) / x) t_1 = log(Float64(x / Float64(x + y))) t_2 = Float64(exp(Float64(x * t_1)) / x) t_3 = Float64((exp(x) ^ t_1) / x) tmp = 0.0 if (t_2 <= -5000.0) tmp = t_3; elseif (t_2 <= -4e-308) tmp = t_0; elseif (t_2 <= 0.0) tmp = t_3; elseif (t_2 <= 2e-84) tmp = t_0; else tmp = Float64(1.0 / x); end return tmp end
function tmp = code(x, y) tmp = exp((x * log((x / (x + y))))) / x; end
function tmp_2 = code(x, y) t_0 = exp(-y) / x; t_1 = log((x / (x + y))); t_2 = exp((x * t_1)) / x; t_3 = (exp(x) ^ t_1) / x; tmp = 0.0; if (t_2 <= -5000.0) tmp = t_3; elseif (t_2 <= -4e-308) tmp = t_0; elseif (t_2 <= 0.0) tmp = t_3; elseif (t_2 <= 2e-84) tmp = t_0; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_, y_] := N[(N[Exp[N[(x * N[Log[N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(N[Exp[(-y)], $MachinePrecision] / x), $MachinePrecision]}, Block[{t$95$1 = N[Log[N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Exp[N[(x * t$95$1), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]}, Block[{t$95$3 = N[(N[Power[N[Exp[x], $MachinePrecision], t$95$1], $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[t$95$2, -5000.0], t$95$3, If[LessEqual[t$95$2, -4e-308], t$95$0, If[LessEqual[t$95$2, 0.0], t$95$3, If[LessEqual[t$95$2, 2e-84], t$95$0, N[(1.0 / x), $MachinePrecision]]]]]]]]]
\frac{e^{x \cdot \log \left(\frac{x}{x + y}\right)}}{x}
\begin{array}{l}
t_0 := \frac{e^{-y}}{x}\\
t_1 := \log \left(\frac{x}{x + y}\right)\\
t_2 := \frac{e^{x \cdot t_1}}{x}\\
t_3 := \frac{{\left(e^{x}\right)}^{t_1}}{x}\\
\mathbf{if}\;t_2 \leq -5000:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 \leq -4 \cdot 10^{-308}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 \leq 2 \cdot 10^{-84}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
Results
| Original | 81.7% |
|---|---|
| Target | 87.3% |
| Herbie | 99.3% |
if (/.f64 (exp.f64 (*.f64 x (log.f64 (/.f64 x (+.f64 x y))))) x) < -5e3 or -4.00000000000000013e-308 < (/.f64 (exp.f64 (*.f64 x (log.f64 (/.f64 x (+.f64 x y))))) x) < 0.0Initial program 74.2%
Simplified99.8%
[Start]74.2 | \[ \frac{e^{x \cdot \log \left(\frac{x}{x + y}\right)}}{x}
\] |
|---|---|
exp-prod [=>]99.8 | \[ \frac{\color{blue}{{\left(e^{x}\right)}^{\log \left(\frac{x}{x + y}\right)}}}{x}
\] |
if -5e3 < (/.f64 (exp.f64 (*.f64 x (log.f64 (/.f64 x (+.f64 x y))))) x) < -4.00000000000000013e-308 or 0.0 < (/.f64 (exp.f64 (*.f64 x (log.f64 (/.f64 x (+.f64 x y))))) x) < 2.0000000000000001e-84Initial program 78.1%
Simplified78.1%
[Start]78.1 | \[ \frac{e^{x \cdot \log \left(\frac{x}{x + y}\right)}}{x}
\] |
|---|---|
*-commutative [=>]78.1 | \[ \frac{e^{\color{blue}{\log \left(\frac{x}{x + y}\right) \cdot x}}}{x}
\] |
exp-to-pow [=>]78.1 | \[ \frac{\color{blue}{{\left(\frac{x}{x + y}\right)}^{x}}}{x}
\] |
Taylor expanded in x around inf 99.9%
Simplified99.9%
[Start]99.9 | \[ \frac{e^{-1 \cdot y}}{x}
\] |
|---|---|
mul-1-neg [=>]99.9 | \[ \frac{e^{\color{blue}{-y}}}{x}
\] |
if 2.0000000000000001e-84 < (/.f64 (exp.f64 (*.f64 x (log.f64 (/.f64 x (+.f64 x y))))) x) Initial program 98.7%
Simplified98.4%
[Start]98.7 | \[ \frac{e^{x \cdot \log \left(\frac{x}{x + y}\right)}}{x}
\] |
|---|---|
exp-prod [=>]98.4 | \[ \frac{\color{blue}{{\left(e^{x}\right)}^{\log \left(\frac{x}{x + y}\right)}}}{x}
\] |
Taylor expanded in x around 0 97.6%
Final simplification99.3%
| Alternative 1 | |
|---|---|
| Accuracy | 99.3% |
| Cost | 6921 |
| Alternative 2 | |
|---|---|
| Accuracy | 91.6% |
| Cost | 713 |
| Alternative 3 | |
|---|---|
| Accuracy | 86.8% |
| Cost | 584 |
| Alternative 4 | |
|---|---|
| Accuracy | 84.3% |
| Cost | 192 |
herbie shell --seed 2023140
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, F"
:precision binary64
:herbie-target
(if (< y -3.7311844206647956e+94) (/ (exp (/ -1.0 y)) x) (if (< y 2.817959242728288e+37) (/ (pow (/ x (+ y x)) x) x) (if (< y 2.347387415166998e+178) (log (exp (/ (pow (/ x (+ y x)) x) x))) (/ (exp (/ -1.0 y)) x))))
(/ (exp (* x (log (/ x (+ x y))))) x))