(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -5e+306)
(* y (* z x))
(if (<= t_0 4e+130) (- x (* t_0 x)) (* z (* x (+ y -1.0)))))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+306) {
tmp = y * (z * x);
} else if (t_0 <= 4e+130) {
tmp = x - (t_0 * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-5d+306)) then
tmp = y * (z * x)
else if (t_0 <= 4d+130) then
tmp = x - (t_0 * x)
else
tmp = z * (x * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+306) {
tmp = y * (z * x);
} else if (t_0 <= 4e+130) {
tmp = x - (t_0 * x);
} else {
tmp = z * (x * (y + -1.0));
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
t_0 = (1.0 - y) * z
tmp = 0
if t_0 <= -5e+306:
tmp = y * (z * x)
elif t_0 <= 4e+130:
tmp = x - (t_0 * x)
else:
tmp = z * (x * (y + -1.0))
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
↓
function code(x, y, z)
t_0 = Float64(Float64(1.0 - y) * z)
tmp = 0.0
if (t_0 <= -5e+306)
tmp = Float64(y * Float64(z * x));
elseif (t_0 <= 4e+130)
tmp = Float64(x - Float64(t_0 * x));
else
tmp = Float64(z * Float64(x * Float64(y + -1.0)));
end
return tmp
end
function tmp = code(x, y, z)
tmp = x * (1.0 - ((1.0 - y) * z));
end
↓
function tmp_2 = code(x, y, z)
t_0 = (1.0 - y) * z;
tmp = 0.0;
if (t_0 <= -5e+306)
tmp = y * (z * x);
elseif (t_0 <= 4e+130)
tmp = x - (t_0 * x);
else
tmp = z * (x * (y + -1.0));
end
tmp_2 = tmp;
end