?

Average Accuracy: 100.0% → 100.0%
Time: 4.7s
Precision: binary64
Cost: 448

?

\[\frac{x - y}{z - y} \]
\[\frac{x - y}{z - y} \]
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
public static double code(double x, double y, double z) {
	return (x - y) / (z - y);
}
def code(x, y, z):
	return (x - y) / (z - y)
def code(x, y, z):
	return (x - y) / (z - y)
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function code(x, y, z)
	return Float64(Float64(x - y) / Float64(z - y))
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
function tmp = code(x, y, z)
	tmp = (x - y) / (z - y);
end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\frac{x - y}{z - y}
\frac{x - y}{z - y}

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original100.0%
Target100.0%
Herbie100.0%
\[\frac{x}{z - y} - \frac{y}{z - y} \]

Derivation?

  1. Initial program 100.0%

    \[\frac{x - y}{z - y} \]
  2. Final simplification100.0%

    \[\leadsto \frac{x - y}{z - y} \]

Alternatives

Alternative 1
Accuracy59.1%
Cost1048
\[\begin{array}{l} t_0 := \frac{-x}{y}\\ \mathbf{if}\;y \leq -1.8 \cdot 10^{-45}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 7.5 \cdot 10^{-97}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;y \leq 140:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq 8.2 \cdot 10^{+16}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{elif}\;y \leq 1.75 \cdot 10^{+170}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 2.3 \cdot 10^{+204}:\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
Alternative 2
Accuracy76.2%
Cost849
\[\begin{array}{l} \mathbf{if}\;y \leq -360000000000:\\ \;\;\;\;\frac{y}{y - z}\\ \mathbf{elif}\;y \leq -1.7 \cdot 10^{-9}:\\ \;\;\;\;\frac{x}{z - y}\\ \mathbf{elif}\;y \leq -3.9 \cdot 10^{-26} \lor \neg \left(y \leq 1.45 \cdot 10^{-69}\right):\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{z}\\ \end{array} \]
Alternative 3
Accuracy74.2%
Cost848
\[\begin{array}{l} t_0 := \frac{y}{y - z}\\ t_1 := \frac{x}{z - y}\\ \mathbf{if}\;y \leq -4200000000000:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq -4.7 \cdot 10^{-8}:\\ \;\;\;\;t_1\\ \mathbf{elif}\;y \leq -2.8 \cdot 10^{-148}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y \leq 1.5 \cdot 10^{+16}:\\ \;\;\;\;t_1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y}\\ \end{array} \]
Alternative 4
Accuracy70.2%
Cost585
\[\begin{array}{l} \mathbf{if}\;y \leq -1.5 \cdot 10^{-124} \lor \neg \left(y \leq 8 \cdot 10^{-99}\right):\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]
Alternative 5
Accuracy75.8%
Cost585
\[\begin{array}{l} \mathbf{if}\;y \leq -1.6 \cdot 10^{-43} \lor \neg \left(y \leq 1.42 \cdot 10^{+16}\right):\\ \;\;\;\;1 - \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z - y}\\ \end{array} \]
Alternative 6
Accuracy61.1%
Cost456
\[\begin{array}{l} \mathbf{if}\;y \leq -2.2 \cdot 10^{-45}:\\ \;\;\;\;1\\ \mathbf{elif}\;y \leq 1.42 \cdot 10^{+16}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
Alternative 7
Accuracy37.1%
Cost64
\[1 \]

Error

Reproduce?

herbie shell --seed 2023138 
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))