Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\]
↓
\[\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{-12}:\\
\;\;\;\;x \cdot \left(-2 \cdot \frac{y}{y - x}\right)\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-44}:\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\end{array}
\]
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y))) ↓
(FPCore (x y)
:precision binary64
(if (<= y -3.8e-12)
(* x (* -2.0 (/ y (- y x))))
(if (<= y 3.8e-44)
(* y (/ (* x 2.0) (- x y)))
(/ (* x 2.0) (/ (- x y) y))))) double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
↓
double code(double x, double y) {
double tmp;
if (y <= -3.8e-12) {
tmp = x * (-2.0 * (y / (y - x)));
} else if (y <= 3.8e-44) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.8d-12)) then
tmp = x * ((-2.0d0) * (y / (y - x)))
else if (y <= 3.8d-44) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = (x * 2.0d0) / ((x - y) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
↓
public static double code(double x, double y) {
double tmp;
if (y <= -3.8e-12) {
tmp = x * (-2.0 * (y / (y - x)));
} else if (y <= 3.8e-44) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
def code(x, y):
return ((x * 2.0) * y) / (x - y)
↓
def code(x, y):
tmp = 0
if y <= -3.8e-12:
tmp = x * (-2.0 * (y / (y - x)))
elif y <= 3.8e-44:
tmp = y * ((x * 2.0) / (x - y))
else:
tmp = (x * 2.0) / ((x - y) / y)
return tmp
function code(x, y)
return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y))
end
↓
function code(x, y)
tmp = 0.0
if (y <= -3.8e-12)
tmp = Float64(x * Float64(-2.0 * Float64(y / Float64(y - x))));
elseif (y <= 3.8e-44)
tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y)));
else
tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y));
end
return tmp
end
function tmp = code(x, y)
tmp = ((x * 2.0) * y) / (x - y);
end
↓
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= -3.8e-12)
tmp = x * (-2.0 * (y / (y - x)));
elseif (y <= 3.8e-44)
tmp = y * ((x * 2.0) / (x - y));
else
tmp = (x * 2.0) / ((x - y) / y);
end
tmp_2 = tmp;
end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_] := If[LessEqual[y, -3.8e-12], N[(x * N[(-2.0 * N[(y / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.8e-44], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
↓
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{-12}:\\
\;\;\;\;x \cdot \left(-2 \cdot \frac{y}{y - x}\right)\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-44}:\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\end{array}