| Alternative 1 | |
|---|---|
| Accuracy | 98.7% |
| Cost | 3968 |
\[\left(n1_i \cdot u + \left(1 - u\right) \cdot n0_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.5 + -0.16666666666666666 \cdot \left(n0_i - n1_i\right)\right)\right)
\]
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(+ (* n1_i u) (* (- 1.0 u) n0_i))
(*
(+
(+
(* -0.16666666666666666 (* n1_i (pow u 3.0)))
(* -0.16666666666666666 (* (pow (- 1.0 u) 3.0) n0_i)))
(* -0.16666666666666666 (- (* n0_i (+ u -1.0)) (* n1_i u))))
(pow normAngle 2.0))))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n1_i * u) + ((1.0f - u) * n0_i)) + ((((-0.16666666666666666f * (n1_i * powf(u, 3.0f))) + (-0.16666666666666666f * (powf((1.0f - u), 3.0f) * n0_i))) + (-0.16666666666666666f * ((n0_i * (u + -1.0f)) - (n1_i * u)))) * powf(normAngle, 2.0f));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin(((1.0e0 - u) * normangle)) * (1.0e0 / sin(normangle))) * n0_i) + ((sin((u * normangle)) * (1.0e0 / sin(normangle))) * n1_i)
end function
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n1_i * u) + ((1.0e0 - u) * n0_i)) + (((((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0))) + ((-0.16666666666666666e0) * (((1.0e0 - u) ** 3.0e0) * n0_i))) + ((-0.16666666666666666e0) * ((n0_i * (u + (-1.0e0))) - (n1_i * u)))) * (normangle ** 2.0e0))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n1_i * u) + Float32(Float32(Float32(1.0) - u) * n0_i)) + Float32(Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0)))) + Float32(Float32(-0.16666666666666666) * Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) * n0_i))) + Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(u + Float32(-1.0))) - Float32(n1_i * u)))) * (normAngle ^ Float32(2.0)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin(((single(1.0) - u) * normAngle)) * (single(1.0) / sin(normAngle))) * n0_i) + ((sin((u * normAngle)) * (single(1.0) / sin(normAngle))) * n1_i); end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n1_i * u) + ((single(1.0) - u) * n0_i)) + ((((single(-0.16666666666666666) * (n1_i * (u ^ single(3.0)))) + (single(-0.16666666666666666) * (((single(1.0) - u) ^ single(3.0)) * n0_i))) + (single(-0.16666666666666666) * ((n0_i * (u + single(-1.0))) - (n1_i * u)))) * (normAngle ^ single(2.0))); end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\left(n1_i \cdot u + \left(1 - u\right) \cdot n0_i\right) + \left(\left(-0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right) + -0.16666666666666666 \cdot \left({\left(1 - u\right)}^{3} \cdot n0_i\right)\right) + -0.16666666666666666 \cdot \left(n0_i \cdot \left(u + -1\right) - n1_i \cdot u\right)\right) \cdot {normAngle}^{2}
Results
Initial program 97.3%
Simplified73.9%
[Start]97.3 | \[ \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\] |
|---|---|
*-commutative [=>]97.3 | \[ \color{blue}{\left(\frac{1}{\sin normAngle} \cdot \sin \left(\left(1 - u\right) \cdot normAngle\right)\right)} \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\] |
associate-*l* [=>]81.2 | \[ \color{blue}{\frac{1}{\sin normAngle} \cdot \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0_i\right)} + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\] |
*-commutative [=>]81.2 | \[ \frac{1}{\sin normAngle} \cdot \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0_i\right) + \color{blue}{\left(\frac{1}{\sin normAngle} \cdot \sin \left(u \cdot normAngle\right)\right)} \cdot n1_i
\] |
associate-*l* [=>]73.9 | \[ \frac{1}{\sin normAngle} \cdot \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0_i\right) + \color{blue}{\frac{1}{\sin normAngle} \cdot \left(\sin \left(u \cdot normAngle\right) \cdot n1_i\right)}
\] |
distribute-lft-out [=>]73.9 | \[ \color{blue}{\frac{1}{\sin normAngle} \cdot \left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot n0_i + \sin \left(u \cdot normAngle\right) \cdot n1_i\right)}
\] |
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
| Alternative 1 | |
|---|---|
| Accuracy | 98.7% |
| Cost | 3968 |
| Alternative 2 | |
|---|---|
| Accuracy | 98.7% |
| Cost | 3904 |
| Alternative 3 | |
|---|---|
| Accuracy | 98.3% |
| Cost | 3360 |
| Alternative 4 | |
|---|---|
| Accuracy | 71.2% |
| Cost | 297 |
| Alternative 5 | |
|---|---|
| Accuracy | 85.8% |
| Cost | 297 |
| Alternative 6 | |
|---|---|
| Accuracy | 57.5% |
| Cost | 232 |
| Alternative 7 | |
|---|---|
| Accuracy | 98.1% |
| Cost | 224 |
| Alternative 8 | |
|---|---|
| Accuracy | 46.8% |
| Cost | 32 |
herbie shell --seed 2023137
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))