Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\]
↓
\[\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+150} \lor \neg \left(t_0 \leq 5 \cdot 10^{+165}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z)))) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (or (<= t_0 -2e+150) (not (<= t_0 5e+165)))
(* z (* x (+ y -1.0)))
(* x (- 1.0 t_0))))) double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -2e+150) || !(t_0 <= 5e+165)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if ((t_0 <= (-2d+150)) .or. (.not. (t_0 <= 5d+165))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x * (1.0d0 - t_0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -2e+150) || !(t_0 <= 5e+165)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
t_0 = (1.0 - y) * z
tmp = 0
if (t_0 <= -2e+150) or not (t_0 <= 5e+165):
tmp = z * (x * (y + -1.0))
else:
tmp = x * (1.0 - t_0)
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
↓
function code(x, y, z)
t_0 = Float64(Float64(1.0 - y) * z)
tmp = 0.0
if ((t_0 <= -2e+150) || !(t_0 <= 5e+165))
tmp = Float64(z * Float64(x * Float64(y + -1.0)));
else
tmp = Float64(x * Float64(1.0 - t_0));
end
return tmp
end
function tmp = code(x, y, z)
tmp = x * (1.0 - ((1.0 - y) * z));
end
↓
function tmp_2 = code(x, y, z)
t_0 = (1.0 - y) * z;
tmp = 0.0;
if ((t_0 <= -2e+150) || ~((t_0 <= 5e+165)))
tmp = z * (x * (y + -1.0));
else
tmp = x * (1.0 - t_0);
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+150], N[Not[LessEqual[t$95$0, 5e+165]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]]]
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
↓
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+150} \lor \neg \left(t_0 \leq 5 \cdot 10^{+165}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\end{array}