| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 6720 |
\[x \cdot e^{y \cdot y}
\]
(FPCore (x y) :precision binary64 (* x (exp (* y y))))
(FPCore (x y) :precision binary64 (* x (pow (exp y) y)))
double code(double x, double y) {
return x * exp((y * y));
}
double code(double x, double y) {
return x * pow(exp(y), y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * exp((y * y))
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (exp(y) ** y)
end function
public static double code(double x, double y) {
return x * Math.exp((y * y));
}
public static double code(double x, double y) {
return x * Math.pow(Math.exp(y), y);
}
def code(x, y): return x * math.exp((y * y))
def code(x, y): return x * math.pow(math.exp(y), y)
function code(x, y) return Float64(x * exp(Float64(y * y))) end
function code(x, y) return Float64(x * (exp(y) ^ y)) end
function tmp = code(x, y) tmp = x * exp((y * y)); end
function tmp = code(x, y) tmp = x * (exp(y) ^ y); end
code[x_, y_] := N[(x * N[Exp[N[(y * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(x * N[Power[N[Exp[y], $MachinePrecision], y], $MachinePrecision]), $MachinePrecision]
x \cdot e^{y \cdot y}
x \cdot {\left(e^{y}\right)}^{y}
Results
| Original | 99.9% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 99.9%
Simplified100.0%
[Start]99.9 | \[ x \cdot e^{y \cdot y}
\] |
|---|---|
exp-prod [=>]100.0 | \[ x \cdot \color{blue}{{\left(e^{y}\right)}^{y}}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 99.9% |
| Cost | 6720 |
| Alternative 2 | |
|---|---|
| Accuracy | 99.2% |
| Cost | 448 |
| Alternative 3 | |
|---|---|
| Accuracy | 99.2% |
| Cost | 448 |
| Alternative 4 | |
|---|---|
| Accuracy | 98.6% |
| Cost | 64 |
herbie shell --seed 2023137
(FPCore (x y)
:name "Data.Number.Erf:$dmerfcx from erf-2.0.0.0"
:precision binary64
:herbie-target
(* x (pow (exp y) y))
(* x (exp (* y y))))