(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
↓
(FPCore (x y z t a)
:precision binary64
(if (or (<= y -5e-162) (not (<= y 3e-33)))
(+ x (* y (/ (- z t) (- z a))))
(- x (/ (* y (- t z)) (- z a)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
↓
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -5e-162) || !(y <= 3e-33)) {
tmp = x + (y * ((z - t) / (z - a)));
} else {
tmp = x - ((y * (t - z)) / (z - a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (z - a)))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-5d-162)) .or. (.not. (y <= 3d-33))) then
tmp = x + (y * ((z - t) / (z - a)))
else
tmp = x - ((y * (t - z)) / (z - a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -5e-162) || !(y <= 3e-33)) {
tmp = x + (y * ((z - t) / (z - a)));
} else {
tmp = x - ((y * (t - z)) / (z - a));
}
return tmp;
}
def code(x, y, z, t, a):
return x + (y * ((z - t) / (z - a)))
↓
def code(x, y, z, t, a):
tmp = 0
if (y <= -5e-162) or not (y <= 3e-33):
tmp = x + (y * ((z - t) / (z - a)))
else:
tmp = x - ((y * (t - z)) / (z - a))
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a))))
end
↓
function code(x, y, z, t, a)
tmp = 0.0
if ((y <= -5e-162) || !(y <= 3e-33))
tmp = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a))));
else
tmp = Float64(x - Float64(Float64(y * Float64(t - z)) / Float64(z - a)));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + (y * ((z - t) / (z - a)));
end
↓
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -5e-162) || ~((y <= 3e-33)))
tmp = x + (y * ((z - t) / (z - a)));
else
tmp = x - ((y * (t - z)) / (z - a));
end
tmp_2 = tmp;
end
herbie shell --seed 2023137
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))