| Alternative 1 | |
|---|---|
| Accuracy | 74.9% |
| Cost | 457 |
\[\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+44} \lor \neg \left(x \leq 1.02 \cdot 10^{-47}\right):\\
\;\;\;\;x + x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\]
(FPCore (x y) :precision binary64 (+ (+ x y) x))
(FPCore (x y) :precision binary64 (+ (* 2.0 x) y))
double code(double x, double y) {
return (x + y) + x;
}
double code(double x, double y) {
return (2.0 * x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) + y
end function
public static double code(double x, double y) {
return (x + y) + x;
}
public static double code(double x, double y) {
return (2.0 * x) + y;
}
def code(x, y): return (x + y) + x
def code(x, y): return (2.0 * x) + y
function code(x, y) return Float64(Float64(x + y) + x) end
function code(x, y) return Float64(Float64(2.0 * x) + y) end
function tmp = code(x, y) tmp = (x + y) + x; end
function tmp = code(x, y) tmp = (2.0 * x) + y; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] + y), $MachinePrecision]
\left(x + y\right) + x
2 \cdot x + y
Results
| Original | 100.0% |
|---|---|
| Target | 100.0% |
| Herbie | 100.0% |
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 74.9% |
| Cost | 457 |
| Alternative 2 | |
|---|---|
| Accuracy | 50.6% |
| Cost | 64 |
herbie shell --seed 2023137
(FPCore (x y)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ y (* 2.0 x))
(+ (+ x y) x))