?

Average Accuracy: 73.3% → 100.0%
Time: 7.8s
Precision: binary64
Cost: 320

?

\[\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y \]
\[y \cdot \left(x - z\right) \]
(FPCore (x y z)
 :precision binary64
 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
	return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
double code(double x, double y, double z) {
	return y * (x - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y * (x - z)
end function
public static double code(double x, double y, double z) {
	return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
public static double code(double x, double y, double z) {
	return y * (x - z);
}
def code(x, y, z):
	return (((x * y) + (y * y)) - (y * z)) - (y * y)
def code(x, y, z):
	return y * (x - z)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y))
end
function code(x, y, z)
	return Float64(y * Float64(x - z))
end
function tmp = code(x, y, z)
	tmp = (((x * y) + (y * y)) - (y * z)) - (y * y);
end
function tmp = code(x, y, z)
	tmp = y * (x - z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
y \cdot \left(x - z\right)

Error?

Try it out?

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original73.3%
Target100.0%
Herbie100.0%
\[\left(x - z\right) \cdot y \]

Derivation?

  1. Initial program 73.3%

    \[\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y \]
  2. Simplified100.0%

    \[\leadsto \color{blue}{y \cdot \left(x - z\right)} \]
    Proof

    [Start]73.3

    \[ \left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y \]

    associate--l- [=>]73.3

    \[ \color{blue}{\left(x \cdot y + y \cdot y\right) - \left(y \cdot z + y \cdot y\right)} \]

    +-commutative [=>]73.3

    \[ \left(x \cdot y + y \cdot y\right) - \color{blue}{\left(y \cdot y + y \cdot z\right)} \]

    associate--r+ [=>]80.6

    \[ \color{blue}{\left(\left(x \cdot y + y \cdot y\right) - y \cdot y\right) - y \cdot z} \]

    associate--l+ [=>]88.1

    \[ \color{blue}{\left(x \cdot y + \left(y \cdot y - y \cdot y\right)\right)} - y \cdot z \]

    +-inverses [=>]100.0

    \[ \left(x \cdot y + \color{blue}{0}\right) - y \cdot z \]

    +-rgt-identity [=>]100.0

    \[ \color{blue}{x \cdot y} - y \cdot z \]

    *-commutative [=>]100.0

    \[ x \cdot y - \color{blue}{z \cdot y} \]

    distribute-rgt-out-- [=>]100.0

    \[ \color{blue}{y \cdot \left(x - z\right)} \]
  3. Final simplification100.0%

    \[\leadsto y \cdot \left(x - z\right) \]

Alternatives

Alternative 1
Accuracy75.4%
Cost1050
\[\begin{array}{l} \mathbf{if}\;x \leq -4.5 \cdot 10^{-8}:\\ \;\;\;\;y \cdot x\\ \mathbf{elif}\;x \leq -3.8 \cdot 10^{-55} \lor \neg \left(x \leq -6.9 \cdot 10^{-102}\right) \land \left(x \leq 3.3 \cdot 10^{-51} \lor \neg \left(x \leq 6.4 \cdot 10^{-18}\right) \land x \leq 1.18 \cdot 10^{+33}\right):\\ \;\;\;\;-y \cdot z\\ \mathbf{else}:\\ \;\;\;\;y \cdot x\\ \end{array} \]
Alternative 2
Accuracy52.9%
Cost192
\[y \cdot x \]

Error

Reproduce?

herbie shell --seed 2023137 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
  :precision binary64

  :herbie-target
  (* (- x z) y)

  (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))